BUS36 wrote:rogerjinx wrote:
I agree to you saying that the numbering in-game editor is limited to some ranges. But for K-P-QB, I think the range is from 1-19.
That is correct 1- 19 is for K-P-QB and WR, so if a RB is given a single number it will be "0", but in the CSV file oreven in NZA and AMP it will read 128.
Also, we've seen that numbers of players being out of their normal range has no effect or cause problems with rosters or franchise. 3 examples: Jinx post draft rosters have always had rookies with number 0 until they get their NFL assigned jersey number. The players who wear "0" are fully functional no matter what position.
Example 2: The Heisman rosters have always had players use their exact college numbers. LB could wear No. 10, 13 etc, QB's wear No.1 or 2 etc.
Example 3: In my NBA mod, all players wear their exact number. I only edit the players using NZA editor. Also you could throw in the Leatherheads mod were guys wear any number they want. As the current NFL numbering scheme for player was not in effect!
As as you both mentioned, editing them within the games player editor will modify their position and number to the games per position number scheme!
I'm not sure where the per position range of number assignments are? It could be gamedata or db_templates! I don't think anyone has found that or the injuries table!
Anyways, I'll be sending the Tampa Bay Buc's 2021 defense out today soon! The Arizona Cardinals defense will be delivered tomorrow! The Buc's defense is beefy!