FF/FI Mod Release Thread - 4/5/2021- Playbook, Portrait Update

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1312qohelet
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby 1312qohelet » Fri May 19, 2017 10:30 am

madden07eurocat wrote:Just wanted to voice an issue that I am having. It may be just me and in that case I need help.
I have gone through all the uniforms in game (exhibition and franchise modes) and I will attach the ones that I am finding a problem with. BTW, they do look awesome. Seems that some of them are not associated with the correct team. Some may be just throwbacks and I've never seen them before, but some are not. The team logo is behind with the uniform number on top. Image
Spoiler:
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I also find that, and this is not new (it happened on my last 3 or 4 PC's now) that some of the uniforms are not clear on the pants. Sometimes I can't tell what color the pants will be until I see it in gameplay. Here is a photo of what I am seeing. Image

#1) The uniform ID's are misaligned, because your roster is not compatible with these new files.
You must use the roster that RevanFan included with the package.
These new files are up to date with rogerjinx' 2016 week 1 roster.

#2) Everyone sees the "clown pants" on most of the older alternate uniforms.
If you'd like to know more, this thread explains why this happens:
http://www.footballidiot.com/forum/viewtopic.php?f=10&t=17951&p=74216&hilit=menu+uniform+pants#p74198
It can be fixed. However, this would require a a ton of work.
Even if someone were to commit to that project, they would have a difficult time getting the proper permission to modify and re-release those files, because many of those uniforms were created by modders who are longer active in the community. .
And if the permission could not be granted, then the uniforms in question would need to be re-built, from top to bottom, adding more labor to the project.

Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

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BUS36
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby BUS36 » Fri May 19, 2017 10:46 am

some are the original uniforms that the team first wore. In case of the Packers, the brown helmet was for the leather ones worn. The Jets were first called the Titans in the AFL, then changed their name to the Jets. The same goes for the LA/SD/LA Chargers. Many of these old uniforms first came out in 1995 with the NFL 75th Anniversary.
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby RevanFan » Fri May 19, 2017 11:05 am

BUS36 wrote:some are the original uniforms that the team first wore. In case of the Packers, the brown helmet was for the leather ones worn. The Jets were first called the Titans in the AFL, then changed their name to the Jets. The same goes for the LA/SD/LA Chargers. Many of these old uniforms first came out in 1995 with the NFL 75th Anniversary.

It was 1994, actually.

To eurocat: I will check on each of those uniforms. However, BUS is correct in that the first four uniforms you listed are correct, as well as the lower Jets uniform. I don't know why you're having issues with the other ones. Are you using your franchise to look at the uniforms, or the <Default Roster>? I sent you an updated TUNI for your franchise, so use that or the <Default Roster>. Nothing else will show all of the uniforms correctly. Also, make sure all of the files from this mod are installed correctly.
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby madden07eurocat » Fri May 19, 2017 3:31 pm

Thanks everyone for your explanations. All it took is going in and choosing the default roster again, after the install of all the new files that was. Didn't know about the "clown pants" scenario, but I think that if I have lived with it this long............

Is using the spoiler function the same as using the other functions like youtube and URL? Just put all the photo files within the same set of brackets?
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby RevanFan » Fri May 19, 2017 3:40 pm

madden07eurocat wrote:Thanks everyone for your explanations. All it took is going in and choosing the default roster again, after the install of all the new files that was. Didn't know about the "clown pants" scenario, but I think that if I have lived with it this long............

Is using the spoiler function the same as using the other functions like youtube and URL? Just put all the photo files within the same set of brackets?

No. What the spoiler function does is hide whatever is beneath with a spoiler tag. If you put images in, you'd still need to encircle each one with an IMG tag. What the spoiler does is hide them so no one can see them without clicking the spoiler tag button. Useful for increasing a page's loading time is all.
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madden07eurocat
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby madden07eurocat » Fri May 19, 2017 3:59 pm

RevanFan wrote:
madden07eurocat wrote:Thanks everyone for your explanations. All it took is going in and choosing the default roster again, after the install of all the new files that was. Didn't know about the "clown pants" scenario, but I think that if I have lived with it this long............

Is using the spoiler function the same as using the other functions like youtube and URL? Just put all the photo files within the same set of brackets?

No. What the spoiler function does is hide whatever is beneath with a spoiler tag. If you put images in, you'd still need to encircle each one with an IMG tag. What the spoiler does is hide them so no one can see them without clicking the spoiler tag button. Useful for increasing a page's loading time is all.

Got it!
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby Tors12 » Sat May 20, 2017 3:55 pm

The uniforms actually have an issue, some mid-sleeves and some palettes (like wrists, shoes, gloves) mismatch with the team's uniform colors (look at the Rams and Chiefs palettes as an example).
They can get fixed manually, but It's kind of annoying doing it release after release.
Also, some teams are unable to edit because they have a 4-bit pixel map (which is incompatible to edit).
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby RevanFan » Sat May 20, 2017 5:13 pm

Tors12 wrote:The uniforms actually have an issue, some mid-sleeves and some palettes (like wrists, shoes, gloves) mismatch with the team's uniform colors (look at the Rams and Chiefs palettes as an example).
They can get fixed manually, but It's kind of annoying doing it release after release.
Also, some teams are unable to edit because they have a 4-bit pixel map (which is incompatible to edit).

Well, the Rams are getting an update for 2017 once the 2016 stuff is fully released.

As for the other teams, I'll talk to 1312qohelet about it, and if he thinks it's worth fixing, I'll see about getting it done.
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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby mauro_rojo » Sun May 21, 2017 3:31 am

What playbooks and ingame sounds modify Gameplay folder? I didnt experience any change at all.

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Re: FF/FI Mod Release Thread - 5/17/2017 - More 2016 Files Released

Postby RevanFan » Sun May 21, 2017 3:33 am

mauro_rojo wrote:What playbooks and ingame sounds modify Gameplay folder? I didnt experience any change at all.

Like I said, those two files are exactly the same as the XVI mod. I uploaded them so early because I was not modifying them.
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