RevanFan's Franchise Guide (2022 Update)

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RevanFan's Franchise Guide (2022 Update)

Postby RevanFan » Wed Oct 05, 2011 1:57 pm

I posted this on FF, and got a very positive response, so I wanted to post it here, as well. This is a revised version, and is more up-to-date than the one I had on the FF before. The primary intent of this guide is to allow for a 90 player preseason and the experience of cutting the roster down to 53. Additionally, it discusses practice squads and proper use of the injured reserve list. Below are two guides. The first is for season one, and the second is for every other season.

NOTE: Always backup your franchise file before making any big changes. Also, just to be careful, I should specify that all references to "IR" mean "injured reserve".

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This guide will allow you to play the preseason with 90 players and evaluate players like an actual NFL team would. Note that you can only do this with the FF mod or with a roster containing a practice squad team.

The following step-by-step formula is for season 1.

1. Skip training camp.

2. Open the franchise in NZA's Editor version 1.3. DON'T USE ANY VERSION OTHER THAN 1.3.

3. Move 35 players from your main team to the practice squad team.

4. Open the franchise in Madden, and sign players until your roster is full. The 55 on the main team and 35 on the practice squad team is your 90 total players.

5. Transfer all 35 players on the practice squad team back to the main team using NZA 1.3.

6. Make a depth chart containing all 90 players and write it down somewhere. Make a backup if you need to.

7. Move the top of your depth chart to the practice squad team using NZA 1.3. I suggest having the following players active for each preseason game, although it depends on who's on your roster. You may want one fewer MLB and one more DT if you have a 4-3 defense instead of a 3-4, for instance.

*3 QBs
*3 HBs
*2 FBs
*6 WRs
*3 TEs
*4 OTs
*4 Gs
*2 Cs
*4 DEs
*3 DTs
*4 OLBs
*4 MLBs
*6 CBs
*2 SSs
*2 FSs
*1 K
*1 P
*1 LS

For a total of 55 players. These numbers can be changed to your liking, but you can use no more than 55 at a time. If you have an injury, put the players on the practice squad team and replace them with a backup. If you put anybody on the IR, put them on the practice squad team and keep them there until the end of the year.

8. After putting 55 players on your team and putting the other 35 on the practice squad team, auto-reorder the depth chart. Then use your depth chart you wrote down earlier to manually reorder the depth chart.

9. Play game 1. After game 1, cut your roster down from 90 to 85 players. If you have any injuries, replace the injured player with a player on the practice squad team, and do the same for any cut players.

10. Now decide if you want to change which players will play. If not, play game 2. If you do, replace players on your team with the players from the practice squad team until you're happy, then auto-reorder the depth chart in-game before manually reordering it. Then play game 2.

11. After game 2, take all the players on the practice squad team and add them to the main team. Then cut the team from 85 players down to 80.

12. Move any IRd players back to the practice squad team, then determine who you want to have play game 3. I recommend having your starters and primary backups play. Once you've decided which 55 players will play, move the rest to your practice squad team and auto-reorder your depth chart in-game before manually reordering it.

13. Play game 3. If you are playing with only three preseason games using a modern schedule, this is when you'd skip to step 15. If you are playing four preseason games, I suggest you remove your starters from your main roster, moving them to your practice squad team, and replace them with your lowest ranked backups. If you do this, auto-reorder the depth chart in-game and manually reorder as done before.

14 (Optional). For players using the old four game preseason schedule, play the fourth game now.

15. After the final game, move all of the players from the practice squad team to the main team, then cut or deactivate players until you have 53.

NFL rules allow for eight players who are placed on the IR to be activated once they are healthy. If you plan to do this, instead of placing a player on IR, just move them to the practice squad team for the duration of their injury. Then, if you choose to activate them, move them back to the main team, releasing a player to make room if activating the IR player puts you over 53. The players you intend to activate from the IR must miss at least four weeks to be eligible for activation. Also, keep in mind that, in order to bring a player back from IR, they must first be on the active 53-man roster for one day. So players who get hurt in the preseason, if you intend to bring them back from IR later in the year, must first make the 53-man roster. Anyone placed on IR during the preseason is ineligible for the remainder of the season.

16. Advance to the regular season. Simulate every game except your own, and check to see how many of your cut players are still available in free agency. Pick 16 of them who are practice squad eligible to be your practice squad. Leave them in free agency instead of placing them on the practice squad team, though, as I find it increases the realism of them being able to be signed by any team. Just write them down so you don't forget they are your practice squad. You can sign them at any time much like a normal free agent.

The practice squad can house up to 6 players with an unlimited number of accrued seasons of NFL service, up to 10 players with a maximum of two accrued seasons of service (this includes the 6 with an unlimited number of accrued seasons), and any number of players with no accrued service time (or have only one accrued season in which they played fewer than 9 games), so long as the total number of players on the squad does not surpass 16. To have an accrued season, a player must have played in a minimum of six games. Players who are practice squad eligible and put on IR before playing in more than 5 games in a year do not gain an accrued year of service.

17. After you have all IR players on the practice squad team, you can now start playing regular season games. Make sure you auto-reorder your depth chart, and then set it to your liking. Each week, you are allowed to call up two players from your practice squad to the active roster for the game, and they return to the practice squad after the game. This can be done no more than three times per practice squad player. Continue to put IR players on the practice squad team and replace them with either practice squad players or free agents whenever needed throughout the year.

Remember to always auto-reorder and then manually reorder your depth chart after making a transaction of any kind.

I have recommended injury sliders for this guide, but you can use whatever injury sliders you wish. I recommend having the injury sliders set at 150% for preseason games and 113% for the regular season. It's all your choice though. Those recommendations are only for user games. Simulated games should be around 102-105%. Again, your choice.

I suggest you play the starters in the 1st quarter, the 2nd stringers (for positions with 3rd stringers) in the second quarter, and the remaining 2nd and 3rd stringers in the 2nd half.


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All that was for season 1 only. The next formula is for seasons 2-30.

1. After you finish season 1, don't advance to the offseason just yet.

2. Before advancing, add every player on your practice squad team to your regular team, and sign all practice squad players you wish to keep. If you keep your practice squad in the free agent pool, you may need to move players off of your 53-man roster first using NZA. You should have your active 53, practice squad, and IR players all on the team. After this, open the franchise in NZA 1.3 and run the "Advanced AWR Boost" function. This will allow the younger players to progress a little further, especially the ones who were on the practice squad all year. I feel it adds realism, because players who are on the practice squad or the bench are supposed to be learning and progressing. In addition, use NZA 1.3 to check the count of how many free agents are in the roster. If the number of free agents is over 450, it is recommended to delete some until you get below that number. Also, if you were controlling any teams other than your own, go into Madden Amp and remove control of those teams.

3. Advance to the offseason. When you reach the retirement stage, open the franchise in NZA 1.3 and use the feature that resets rookie career stats. Also, while in the retirement stage, go to the draft class tab and select "Do not save skin tone." Then, load the draft class from the franchise. Go to the "Misc" tab and click "Auto rookie ratings adjustments." After that, go to the "body" tab, and click "Auto Body". Leave the draft class tab and save the franchise.

4. When you reach the player re-signing stage, use NZA 1.3 to use the feature that reverts awareness changes. That will prevent your entire team from going up to 99 awareness in the offseason. That glitch happens quite often, so I always use the revert awareness change feature. After that, re-sign any players you plan to re-sign, and release all the players you don't want back or will let test free agency. After that, every player on your team should have a contract.

5. Next, Use NZA 1.3 to move 35 players from your main team to the practice squad team. That will give you 35 players on the practice squad team, and those 35 open spots will allow you to reach 90 players without moving anyone else to the practice squad team.

6. When you get to the draft stage, if you want to do the draft in Madden Amp:

Use Madden Amp to give yourself control of all teams, and then load the franchise. Go into "Coach Options" and make sure all coaches have "draft players" set to User. Then go through the draft and manually draft for every team. When you reach the rookie signing stage, save, remove control from the other teams so you only control your own team, and do the draft in Madden Amp. When you're done, save the traded draft picks file, and load the franchise in NZA 1.3. Use the feature that recalculates player overall ratings. Save, and sign your rookies in-game.

When you get to training camp, save and load your traded picks file into the franchise using Madden Amp. Then proceed to preseason.

If you are not using Madden Amp for the draft, do the draft as you normally would and continue to the preseason.

7. When you see the preseason schedule, save your franchise and open it in NZA 1.3.

8. Repeat steps 6-17 of the first season instructions Also, if you want, you can use Madden Amp's training camp feature before step 5 of the first season instructions. Additionally, I would recommend applying cmp66's coach settings in NZA 1.3.

I have recommended injury sliders for this guide, but you can use whatever injury sliders you wish. I recommend having the injury sliders set at 150% for preseason games and 113% for the regular season. It's all your choice though. Those recommendations are only for user games. Simulated games should be around 102-105%. Again, your choice.

I suggest you play the starters in the 1st quarter, the 2nd stringers (for positions with 3rd stringers) in the second quarter, and the remaining 2nd and 3rd stringers in the 2nd half.


Enjoy this guide and please post any comments or questions!
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RevanFan's Franchise Guide (2022 Update)

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wolfbest
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Re: RevanFan's Franchise guide

Postby wolfbest » Wed Oct 05, 2011 2:16 pm

That AWESOME i dont like restart franchise after 4 years like most people but it get easy after u build team it take 4 to 6 years to build good team but no real competition exist i think u do great job here. :D

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Re: RevanFan's Franchise guide

Postby RevanFan » Thu Jan 12, 2012 3:48 pm

I have just made a minor adjustment to a few of the steps for seasons 2-30 based on what I've been doing in my franchise that uses my guide.
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Re: RevanFan's Franchise guide

Postby Danchat » Thu Jan 12, 2012 7:59 pm

I will also post a formula for suspensions and other mishaps if people request it.


It seems, once again, I have lost the "suspensions and the like" guide. Could you re-post it? Thanks. :D
Franchise Journal - Atticus Jenkins: Head Coach of the San Francisco 49ers
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Re: RevanFan's Franchise guide

Postby RevanFan » Thu Jan 12, 2012 8:18 pm

Danchat wrote:
I will also post a formula for suspensions and other mishaps if people request it.


It seems, once again, I have lost the "suspensions and the like" guide. Could you re-post it? Thanks. :D

How do you keep losing it? Geez, you're like me. I'll post it in this forum section shortly.

By the way, have you been using this guide lately?
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Re: RevanFan's Franchise guide

Postby Danchat » Sat Jan 14, 2012 11:03 am

RevanFan wrote:
Danchat wrote:
I will also post a formula for suspensions and other mishaps if people request it.


It seems, once again, I have lost the "suspensions and the like" guide. Could you re-post it? Thanks. :D

How do you keep losing it? Geez, you're like me. I'll post it in this forum section shortly.

By the way, have you been using this guide lately?


Thanks for posting it. (I'll go copy and paste it to a word document so I don't ever lose it now.... :) )
I haven't started a franchise in a while. I may eventually write a journal when the FXII Mod comes out, and I could use NZA's guide and yours.
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http://www.footballidiot.com/forum/viewtopic.php?f=2&t=2387&start=400

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Re: RevanFan's Franchise guide

Postby ColtsFan » Sun Apr 22, 2012 11:53 pm

I'm getting ready to read this... I'm planning on using this, along with MaddenAmp and your suspension formula! :) Thanks for the work!

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Re: RevanFan's Franchise guide

Postby whodeytj » Mon Apr 23, 2012 8:28 pm

Uh oh, Revanfan!!! NFL just upped the players allowed in offseason roster from 80 to 90!!!! gotta do a little edit to your guide. :shock: lol

http://www.nfl.com/news/story/09000d5d82889dda/article/nfl-increases-offseason-roster-limit-to-90-players?module=HP11_headline_stack

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Re: RevanFan's Franchise guide

Postby RevanFan » Mon Apr 23, 2012 8:45 pm

whodeytj wrote:Uh oh, Revanfan!!! NFL just upped the players allowed in offseason roster from 80 to 90!!!! gotta do a little edit to your guide. :shock: lol

http://www.nfl.com/news/story/09000d5d82889dda/article/nfl-increases-offseason-roster-limit-to-90-players?module=HP11_headline_stack

Already done. Thanks for notifying me.
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Re: RevanFan's Franchise guide

Postby ColtsFan » Mon Apr 23, 2012 9:29 pm

Oh my goodness! That's gonna make for some tough cuts!!! I guess it should be a help, instead of a pain, but I'm gonna feel bad cutting half my roster! lol at any rate though, thanks for the guide RevanFan!


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