minotauri wrote:I learned a lot about STADIUMS.DAT and STADATA and FIELDDATA recently. I'll have to do a long write up about it soon. i.e. how you find the index to each file within the DATs and where there are in the TEAM/STAD databases, etc.
Good to hear, I gotta take a look at FIELDDATA. What you and your team have accomplished through PCSX2's texture replacement feature is inspiring minotauri, I am very impressed and it's fabulous work you have done with uniforms.
That said, I think it would be beneficial if we can figure out how to make your mods work through the .DATs. It may seem like double work since you've already achieved it through PCSX2 texture replacement, but there's just something satisfying about getting it to work through the .DATs. Especially since you did it through texture replacement before we knew how to do it through the .DATs. I did manage to get a decompressed uniform file to work through UNIFORM.DAT, which is encouraging.
For uniforms, perhaps a converter can be developed that takes all the various texture parts from your NCAA 06 Next releases and turns it into a uniform file that can be put into UNIFORM.DAT. What I have is a quickbms script that does the opposite, it takes a decompressed uniform file and extracts all the parts from it. I could probably make it do the opposite. Or perhaps I could just copy and paste each part into a template through hex. But you may not need my help to do that. I also wonder if there are any limitations to importing custom uniforms into the .DAT vs texture replacement through PCSX2. Your custom uniforms (and other textures) look to be very high quality. The default uniforms in NCAA 06 are of lower quality than your custom uniform textures. So we'll have to test to see if your higher quality textures work through the .DAT in a decompressed uniform file.
As for stadium editing, I read that you gave Tulane and Minnesota an outdoor stadium. I would certainly like to know how to do that through the .DATs. If you've figured out that through texture replacement only, then surely we can identify those files in the .DATs and see if that can be replicated through the .DATs. I am very interested in stadium editing, i.e. getting the updated stadiums from later NCAA PS2 games into NCAA 06 (without glitchy crowds), perhaps we can learn how to convert Madden 08 PC stadiums and get those into NCAA 06. I suspect the crowds are gonna be the tricky part. With the recent breakthroughs I have never been more motivated to work at transforming NCAA 06 into the football engine of our dreams.