Are the team ratings just cosmetic and have no bearing on the game outcome? On the preview exe you can see on the team header the ratings as they are on the team table and on the ratings on the bottom the offense is based on the QBs+RBs+OLs+WRs / 4 and the defense is based on the Special Teams+LBs+DLs+DBs / 4. The overall rating is based on the offense+defense / 2.
The all time and europe teams are almost a match from the ratings above and below but some of the NFL teams are way off.
So what do you guys think, does the team ratings have any affect on the game and should the editor correct the ratings based on the bottom half ratings?
The Team OVR Rating are not cosmetic numbers. They do represent how well teams will perform. Teams with higher ovr normally have more higher rated players. They win more. Playing against cpu opponents with higher team ovr will give more of a challenge. They make more plays, called for less penalties and will normally have better win-loss record than teams with lower ovr.
I did a breakdown before with the custom team types that had more detailed data. This is a sample. The other report has the exact number of players within ovr ranges 90-99, 80-89 etc.
Team Type OVR
All-Madden 93: has 14 players rated 90 or above. W-L record 13-3, 14-2 in custom franchise.
Air it Out 80: has 2 players rated 90 or above. W-L 12-4, 11-5, few 10-6.
Smashmouth 79: Higher rated player on OL,DL,RB, others are good to average. W-L 10-6, 9-7
Balanced 78: Number of players with highest ovr equal on offense and defense. W-L 8-8, 7-9,6-10
Strong Offense 78: Higher number of better rated players on offense. W-L Same as above
Strong Defense 78: Higher number of better rated players on defense. W-L same as Balanced also.
CupCake 61 - No players rated above 76. W-L record normally 3-13, 4-12.
The calculations you're using won't give you an exact or correct team ovr number. You may be 1-4 points off using your calculation. I don't think the special teams rating plays a role in team's ovr either. I am sure the teams ovr are calculated only using offense/defense numbers rounded up or down .5.