Search found 235 matches
- Tue Mar 29, 2016 6:19 pm
- Forum: Off Topic Discussion
- Topic: How about progressive music?
- Replies: 3
- Views: 3209
Re: How about progressive music?
Yes to YES!
- Tue Mar 29, 2016 1:30 am
- Forum: Graphics
- Topic: Can somebody make A Jersey For Me?
- Replies: 34
- Views: 16499
Re: Can somebody make A Jersey For Me?
You're welcome
- Tue Mar 29, 2016 1:17 am
- Forum: Graphics
- Topic: Can somebody make A Jersey For Me?
- Replies: 34
- Views: 16499
Re: Can somebody make A Jersey For Me?
elguapo wrote:Last warning about using the editors to prove any points.
Got it , no more discussion about the editors.
- Tue Mar 29, 2016 12:50 am
- Forum: Graphics
- Topic: Can somebody make A Jersey For Me?
- Replies: 34
- Views: 16499
Re: Can somebody make A Jersey For Me?
Clearly you didn't take my advice about not using the editors to prove any points. MUER displays the smaller mipmaps but it's only one image. You can see the smaller mipmaps if you open a dds file in photoshop. It is one image with its smaller mipmaps. That is where you are getting confused. Anothe...
- Tue Mar 29, 2016 12:37 am
- Forum: Graphics
- Topic: How many numbers in a uniform file?
- Replies: 39
- Views: 17253
Re: How many numbers in a uniform file?
Ok slydways this is getting old. Obviously there are a few of us that can read a mmap header. I don't know what you're trying to prove here. You didn't get anywhere by trying to prove that madden used BMP files instead of DDS files. there are a few of us that can read a mmap header I have no idea w...
- Tue Mar 29, 2016 12:26 am
- Forum: Graphics
- Topic: Can somebody make A Jersey For Me?
- Replies: 34
- Views: 16499
Re: Can somebody make A Jersey For Me?
If your doing all BMPs then yes there would be 90 total BMPs. You would have 9 for each jersey number [3 sizes x 3 number types (body/shoulder/helmet)]. I don't believe you can do just one size in BMPs, which would give you 30 total, unlike DDS where you can. But you would have to test that. I don'...
- Mon Mar 28, 2016 11:56 pm
- Forum: Graphics
- Topic: How many numbers in a uniform file?
- Replies: 39
- Views: 17253
Re: How many numbers in a uniform file?
I am looking at the default uniform mmap file of the default game in a hex editor. I know how to read a mmap header , file table and palette. The mmap itself says there are 30 bitmaps in the numbers section , not 90. NICK saw this also. I apologize if somehow this upsets someone , I am just trying t...
- Mon Mar 28, 2016 7:03 pm
- Forum: Graphics
- Topic: Can somebody make A Jersey For Me?
- Replies: 34
- Views: 16499
Re: Can somebody make A Jersey For Me?
Thanks , you are confirming my conclusion from my thread here ,
viewtopic.php?f=85&t=18291
that there are just 3 bitmaps for each number. 30 toal , not 90 as the editors show. BTW , Great artwork on the uniforms!
viewtopic.php?f=85&t=18291
that there are just 3 bitmaps for each number. 30 toal , not 90 as the editors show. BTW , Great artwork on the uniforms!
- Mon Mar 28, 2016 6:50 pm
- Forum: Graphics
- Topic: How many numbers in a uniform file?
- Replies: 39
- Views: 17253
Re: How many numbers in a uniform file?
In NICK's tutorial on page 62 he says this , 62. You see that the image has now changed to our new number. What we have done on this import is that we have also overwritten Madden's number palette....that means that every bitmap linked to palette 7 now has the palette of our new number. Unknowingly ...
- Mon Mar 28, 2016 6:16 pm
- Forum: Graphics
- Topic: How many numbers in a uniform file?
- Replies: 39
- Views: 17253
Re: How many numbers in a uniform file?
Thanks a lot , I'll look at that tutorial.