jose21crisis wrote:RevanFan wrote:jose21crisis wrote:There's going to be tweaking needed somewhere for this. I've been testing a few classes and the DT/DE OVRs are so inflated that they crowd the top of the 1st round and are being drafted way too much. This is either a problem of the Generator, or a problem of Madden/MaddenAMP itself. AFAIK MaddenAMP uses the standard M08 OVRs instead of the new OVRs to assign the value of a player, an since DE/STs are inflated, that creates problems.
I'll tweak something.
While that is a problem, I think you should keep the defensive linemen with the same physical ratings they have now, as it's more realistic to the current NFL. I don't know if there's any way you can make Madden Amp's draft de-prioritize them outside of modifying Amp's draft logic, but here's hoping.
There are 3 solutions. The difficult one is altering AMP's draft logic, or Madden's draft logic, which I don't know how to do. The easy solution would be to lower the DL talent, but that's not what I would like to do. The 3rd solution would be to raise the talent of the other positions so they look more valuable compared to DL, which is what I'm trying right now. Right now I'm implementing an "Archetype" system where players get their physical and skill ratings based on an archetype, so for example a Deep Threat WR would have amazing SPD and ACC, but CTH would be a problem (70s kind of problem at times, but they simply won't be as good as Possession, Physical or Slot WRs), as would be CAR and BTK, whereas a Slot WR, while slower and smaller, would be better catchers and blockers. Aside from having bigger differences in players, this also let's me create Long Snappers (Which would be Pass Blocking Cs that don't quite have it when it comes to STR or RBK), as well as making a difference between different types of players (Because right now the draft could generate a 6'3'', 310 Lbs., Speed DE that's also stupidly strong).
I think I got a successful fix. After importing the draft class, use yor editor of choice (I prefer MaddenAMP) to lower every rookie LE, RE and DT's Acceleration by 10 points. Since ACC is so important to the DL OVR, lowering it lowers the OVR that means less Top 10 and 1st round DLs. After the round, you just raise ACC by 10 for all those rookies again.
I'll be uploading a new version later in the day, as well as a fix for a glitch in AMP related to the expanded college list.