Jose21crisis' Classic (Player vs. AI) Sliders

Sliders, settings and other adjustments to make the game more realistic.
sarcasticface
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby sarcasticface » Thu Feb 14, 2019 7:30 pm

jose21crisis wrote:
sarcasticface wrote:
jose21crisis wrote:...

Do you know if these still give good results? Or should I test them? Or...?

If so, what minute quarters should I play with and what should accelerated clock be switched to?

They should still be working all right. Most of the settings are on the OP except for quarters, which should be 12 minutes with 20 sec acc. clock, or 15 minutes with 15 sec acc. clock.

Thanks! Very much!
Brees > Brady

Re: Jose21crisis' Classic (Player vs. AI) Sliders

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BUS36
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby BUS36 » Thu Feb 14, 2019 11:41 pm

These are my sliders..the last game I played I played Steelers v Patriots. I kept the pressure up the middle on Brady with tight coverage on the WR and TE. By running the 2-4-5 and subbing Watt in the 3-3-5 along in the 3-2-6. Using Watt+ Dupree as DE with Tuitt and Heyward as DTs in the dime and quarter defenses and press coverage took away Brady's passing lanes

Code: Select all

Skill Level: All Pro
Quarter Length: 12 minute(s)

Slider                         Human   CPU
QB Accuracy                       55    58
Pass Blocking                     15    18
Receiver Catching                 45    48
Running Ability                   45    48
Offensive line Run Blocking       35    38
Defensive Awareness               50    53
Defensive line Knockdowns         10    13
Interceptions                     16    16
Defensive Break Blocks            25    28
Tackling                          35    38
Fieldgoal Length                  55    58
Fieldgoal Accuracy                85    88
Punt Length                       55    58
Punt Accuracy                     85    88
Kickoff Length                    55    58
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Wonderboy205
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby Wonderboy205 » Tue Aug 13, 2019 8:23 pm

What difficulty for the Player vs AI sliders? All pro? All madden?

jose21crisis
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby jose21crisis » Tue Aug 13, 2019 9:21 pm

Wonderboy205 wrote:What difficulty for the Player vs AI sliders? All pro? All madden?

This set was made with All-Pro in mind.
Who Dares Wins

sarcasticface
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby sarcasticface » Tue Aug 13, 2019 11:22 pm

I think I asked this before, but what are your advanced settings with these?
Advanced means:
Quarter Time
Accelerated Clock
QB Vision
Offense/Defense Pass Assist
Auto-Strafe
(Sim) Injury Frequency
Camera View
Lines (Both, None, 1st, Scrimmage)
etc, almost anything else you find there.

Also, what scripts do you run?

If you can’t answer all these, it’s fine lol.
Brees > Brady

jose21crisis
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Re: Jose21crisis' Classic (Player vs. AI) Sliders

Postby jose21crisis » Wed Aug 14, 2019 5:30 pm

sarcasticface wrote:I think I asked this before, but what are your advanced settings with these?
Advanced means:
Quarter Time
Accelerated Clock
QB Vision
Offense/Defense Pass Assist
Auto-Strafe
(Sim) Injury Frequency
Camera View
Lines (Both, None, 1st, Scrimmage)
etc, almost anything else you find there.

Also, what scripts do you run?

If you can’t answer all these, it’s fine lol.

Usually, I run my games with:
15 Min Quarters
Acc. Clock
QB Vision Off (But every now and then I use it On, for realism's sake)
Auto-Strafe Off (but I think it doesn't matter)
I would like to know the CPU effects of Offensive Catch Assist and Defensive Pass Assist, but I usually have both On.
Injury Frequency .. depends. When I'm playing a Franchise without a Practice Squad, 102%. With a Practice Squad, 112% (And only so that O-Linemen get hurt). Sim Injury Frequency is 100%.
Camera View is Long when I'm on Defense, Zoom when on Offense. Makes it easier to defend with Long, while Zoom gives me a limited Field of View somewhat similar to the newer Maddens.
Lines is Both.
Player Lock is on, Auto Subs is On. Auto Pass ... I've find some comments on other games about Auto Pass, so I have it On and make sure that I keep control of the QB so that the CPU QB gets the effect of Auto Pass ... whatever that effect is.

As for the scripts:
Updated NFL Rules (At least when I'm playing with the FF/FI Mod)
QB Fumbles
TD Celebrations
TD and First Downs on Front of Line
Accelerated Clock set at 15 (So that the amount of plays lines up, although this MIGHT break the CPU a bit)
Occasionally, More Aggressive CPU on 4th Down (Although I think this makes the AI dumber, and it breaks the AI playcalling in SuperStar)
Occasionally, Peyton Manning Hurry Up (When I'm playing a team that tends to audible a lot or occasionally goes no huddle)
Who Dares Wins


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