quadsas wrote: jose21crisis wrote:
quadsas wrote:One more thing about snap count, Id suggest not changing default offensive aggresiveness, if anything, lower it by 1 or 2 (more than that for some reason increases amount of interceptions to insane amount). More snaps = more yards, lower aggresiveness means less explosive plays
Offensive Aggressiveness has a lot of effects. The one I noticed the most is how many deep passes the CPU will use. My preferred setting is 56, I found great completion percentage with it. Lower aggressiveness actually means deeper passing plays, a more vertical offense approach, whereas higher leads to a more horizontal, west coast like passing style.
From what I've seen, lower aggresiveness = less vertical plays. I thought higher aggresiveness would result in more short plays, but lately I've been seeing the opposite.
You know? You might be right about lower aggressiveness causing less vertical plays. I remembered part of my research on the Coach Philosophies, specifically the Defensive Pass/Run Ratio and Defensive Aggressiveness and what they do. I used part of moonbax's research to kickstart mine. Specifically, this little chart here:
moonbax wrote:West Coast & Contain Passing: (Run <50% / Off. Agg. ≥51)
Vertical Passing & Disrupt Passing: (Run <50% / Off. Agg. ≤50)
Ball Control & Force the Pass: (Run ≥50% / Off. Agg. ≥51)
Establish Run & Shut Down Runs: (Run ≥50% / Off. Agg. ≤50)
However, The fact that the defensive philosophies were based on the OFFENSIVE ratios was weird. So, this is what I wrote originally about each D. Philosophy:
- Contain Passing: This happens if the Defensive Pass/Run Ratio is Pass-biased (51% or more) and the Defensive Aggressiveness is Low (50 or less).
The team will use more coverage plays and drop more personnel in coverage to protect against the pass.
- Disrupt Passing: This happens if the Defensive Pass/Run Ratio is Pass-biased (51% or more) and the Defensive Aggressiveness is High (51 or more). The team will use blitzes to force the QB to dump it off quickly. This could result in errant passes or turnovers.
- Shut Down Runs: This happens if the Defensive Pass/Run Ratio is Run-biased (50% or less) and the Defensive Aggressiveness is Low (50 or less). The team protects against the running game by calling upon their base defense to stop it, forcing the teams to go to the air to get any yardage.
- Force The Pass: This happens if the Defensive Pass/Run Ratio is Run-biased (50% or less) and the Defensive Aggressiveness is High (51 or more).
The team thinks their Defensive Backs are capable of covering the receivers without problem. This allows them to use 8 man fronts to take away the run and force the offense to go to the air.
After running a few games, this is what I came up:
Jose21crisis wrote:A Pass Biased defense with High Defensive Aggression is, indeed, a "Disrupt Passing" defense.
Therefor, a Pass Biased defense with Low Defensive Aggression is a "Contain Passing" defense.
A Run Biased defense with High Defensive Aggression is a "Shut Down Runs" defense.
Therefore, a Run Biased defense with Low Defensive Aggression is a "Force The Pass" defense.
Notice that, in the original chart Disrupt Passing is associated with low aggressiveness. However, I ended up associating it with a high aggressiveness due to the higher amount of blitzes and man coverage.
On the same original chart, Shut Down Runs is associated with low aggressiveness. But my testings don't matchup with that, making it a high aggressiveness.
To put this short, maybe EA associated the "West Coast" offensive philosophy to low aggressiveness, and the "Vertical Passing" offensive philosophy to high aggressiveness, and did not hook up the descriptions properly because ... EA.