jakethesnake wrote:RevanFan wrote:jakethesnake wrote:
Simulate the offseason until rookie signing period means going through the draft in Madden, with all 32 teams set to User control... which means a very, very long draft process... then do the draft again with Madden Amp??
The reason for 32 team user control at this point is to avoid teams trading during the draft. But trades (of picks) can happen during the MaddenAmp draft independent of what trades may or may not have happened during the ingame draft it seems, and Maddenamp has a feature that lets you import the results of these trades into your franchise file; why is it necessary to worry about what happens during the ingame draft if the maddenamp draft is going to completely override the ingame draft anyway?
If trades happen in the in-game draft before you do the Amp draft, it will mean that you don't have the original picks when you do the Amp draft. For instance, team A and team B have their normal picks. You get to the in-game draft, but you don't do anything to prevent trades. Team A trades its 1st an 2nd round picks for a 1st round pick from team B. If you then do the draft in Amp, team A will have B's 1st, and B will have A's 1st and 2nd. If you prevent trades in-game, the draft picks will be as they are supposed to be when you do the Amp draft,
Isn't what you're describing how it should be? If that trade happens in the game, and it carries over to madden amp draft, then madden amp draft drafts accordingly with Team A getting one pick, Team B getting 2 picks. What's the problem?
No. The trade I described happened during the IN-GAME DRAFT. You want to make sure that no picks are traded during that draft, because the Amp draft is supposed to replace the in-game draft. You want all picks to be as they were going INTO the draft.
NOTE: The caps are for emphasis, not because I'm yelling haha.