33teams wrote: open the Roster file with AMP and then open with MDB19 (see which version works, I'm using v2.1b) the DataBase file inherent to the roster that in the meantime has come to be created
I appreciate the response. The roster files are in the settings folder so I know where that is. What is the "DataBase" file that has come to be created and does this file have a name? I assume it is the default roster madden 19 provides and used to originate from the streamdata.db file in madden 2008 pc and prior versions.
I am familiar with data edits within the various fields in a roster and a team data base file. What I am not getting is how to add additional uniforms that the game will recognize.
It used to be that all of a uniform and its parts were contained in a specific uniform dat that could be plugged in the same way as adding additional teams in the fashion you described. The settings for the various uniform parts were controlled by data filed entries within the various db files.
That cannot be the case anymore. The TUNI field that used to control the settings for uniforms no longer contains any settings that control numbers, decals, and so forth. It can't because for the most part all of the settings are set to 0.
in the various Team.db files, the Cowboys for instance only have four uniforms listed, however in the Frosty Uniform file tree there are numerous folders labeled 1960 thru 2018. Some contain complete uniforms and their associated uniform parts while most folders contain only certain parts of a uniform. Each uniform part has a preset file that lists all of the other associated parts that go with that particular uniform part. Then there are settings that go with each uniform part if it needs any. These settings do not come from the data entry fields in the TUNI data field as before.
The game is obviously grabbing various uniform parts from within the numerous year folders in the uniform folder tree and creating a whole uniform.
So my questions are: If you do create a team by the backdoor method by using a data base editor, how does that team get a uniform?
Are you just borrowing the uniform parts from another team and overwriting those uniform parts or are new uniform parts being created?
If new uniform parts are being created, then how is the game recognizing those uniform parts and putting them all together for your backdoor created team to use and where is the data stored that controls this?