Just simply replace the Stadata.dat from FFXXII with the same file from XMOD.... I have been doing this for a while now and have had no issues....
I suggest that this become a permanent part of the FFXXII mod.....
How to add snow or wet fields to FFXXII mod
- Rixster67r
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Re: How to add snow or wet fields to FFXXII mod
Rixster67r wrote:Just simply replace the Stadata.dat from FFXXII with the same file from XMOD.... I have been doing this for a while now and have had no issues....
I suggest that this become a permanent part of the FFXXII mod.....
Awesome.
I know there was a reason why the FF mod removed the weather fields. I believe the Xmod fields are full fields so TexMod gurus could easily update the fields.
- TheRareButter
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Re: How to add snow or wet fields to FFXXII mod
elguapo wrote:Rixster67r wrote:Just simply replace the Stadata.dat from FFXXII with the same file from XMOD.... I have been doing this for a while now and have had no issues....
I suggest that this become a permanent part of the FFXXII mod.....
Awesome.
I know there was a reason why the FF mod removed the weather fields. I believe the Xmod fields are full fields so TexMod gurus could easily update the fields.
This worked for one stadium but for another the field was completely black.
EDIT: When I loaded the Packers stadium it gave me the same black field as the Bills until after the kickoff, then it worked. It works with the Broncos and Packers stadiums, not with the Bills or Chiefs.
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Re: How to add snow or wet fields to FFXXII mod
The black fields is an bug with the FF mod and it is believed it's due to the fact the the mod tried to go "HD" but Madden can't handle "HD" textures.
I once tried to give the team logos three mipmaps but my screen turned white. Once I only added two mipmaps I didn't get the white screen.
That is the reason for starting the X mod v3. Not only will it be a whole lot easier to mod through Texmod but Texmod could handle the "HD" graphics instead of Madden thus eliminating the black field bug.
EDIT:
Now that I remember, the black fields may be caused by calhoupe's scripts and not the FF mod. I haven't run the scripts with the Xmod and I haven't seen that bug.
I once tried to give the team logos three mipmaps but my screen turned white. Once I only added two mipmaps I didn't get the white screen.
That is the reason for starting the X mod v3. Not only will it be a whole lot easier to mod through Texmod but Texmod could handle the "HD" graphics instead of Madden thus eliminating the black field bug.
EDIT:
Now that I remember, the black fields may be caused by calhoupe's scripts and not the FF mod. I haven't run the scripts with the Xmod and I haven't seen that bug.
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