TheRareButter wrote:Can the behavior of that camera angle be locked into place? I think Calhoupes angle is one of the CPU vs CPU angles,
see here.
By demo camera, that's what I'm referring to : the CPU vs CPU camera angle. I hacked it to some extent in NCAA 06. But it's tricky. With the codes I found, I can make some adjustments to it and through manual intervention can make it more presentable in a CPU vs CPU game. But I was only able to manipulate it to a certain extent.
I haven't actually tested Calhoupe's TV camera so I can't confirm that it's actually a hack of the demo (CPU vs CPU) camera angle. But from that screenshot it appears like that's what it is. The CPU vs CPU (demo mode) camera angle (in NCAA at least - it may be different in Madden) cycles through different angles automatically so it's difficult to actually get it to stay in the normal broadcast angle for every play. I know that the demo / CPU vs CPU camera, in Madden at least, is very different from one Madden year to another, but I think in NCAA PS2 it's pretty much the same from game to game, but I'm not 100% sure about that. I figured out how to adjust and manipulate the demo cam in NCAA 06 while at the LOS by finding some cheat engine codes but I was hoping that somewhere in one of the DATs I can find a file that allows me to control the demo camera to a greater extent that I've been able to do.
Maybe that's what Calhoupe did in Madden with his TV camera, I don't know, but all I know is that in NCAA 06 at least, I did manage to (through cheat engine) make the demo camera much more customizable and more presentable, but still it has its limitations. I wonder if maybe there is some camera data in the ANIMDATA.DAT that can help us modify the cameras to an even greater extent.
So I found some really cool demo camera codes for NCAA 06. But it's not exactly what Calhoupe appears to have achieved with his TV camera. Then again the demo / CPU vs CPU camera in Madden 08 PC I think is very different than the demo / CPU vs CPU cam in NCAA 06 so what he did may not apply to what I did in NCAA 06 and vice versa. Lets put it this way, from what I've seen, it seems that the demo / CPU vs CPU camera in Madden 08 PC (and/or in some of the Maddens on PS2) is much different than in NCAA 06. Generally, in some (but not all) Maddens on PS2 at least, the demo camera is more stable I think, it's at a lower angle, etc. So it sort of looks more like a TV broadcast out the gate. In contrast, NCAA 06's is looking at the field at a higher angle. Now some of my codes can edit that once at the LOS, but it's programmed to revert to whatever the default angle is when they break the huddle.
So if Calhoupe's TV camera angle is in fact just a variation / hack of the demo camera, then he may have been working with a demo camera in Madden that was more stable and possibly easier to manipulate than what I have to deal with in NCAA 06 if that makes sense. And that's another thing, if I knew what file in the DAT controls the camera behavior then I could perhaps test some of the Madden PS2 or Madden 08 PC camera data in NCAA 06 and see if I can get the Madden style demo camera in NCAA 06. But thus far, I don't know where that file would be on the disc or in what DAT. I wonder if maybe the camera data could be in ANIMDATA.DAT.