ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
Re: ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
Hi! its the first time i try to post and i dont know if im doing right, so if im wrong im sorry! im trying to find where can i change the overall calculate for the returners, long snapper and the 3down runner! anybody can help me? thanks
Re: ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
Mark wrote:Hi! its the first time i try to post and i dont know if im doing right, so if im wrong im sorry! im trying to find where can i change the overall calculate for the returners, long snapper and the 3down runner! anybody can help me? thanks
Unfortunately, we dont have it in the PORC table. But thanks for that and I will check where can we find it.
Re: ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
I know that returners can get higher ratings by changing the Kick return it will change who returns kicks
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Re: ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
BUS36 wrote:I know that returners can get higher ratings by changing the Kick return it will change who returns kicks
I wonder. What does the Kick Return rating actually do? It doesn't seem to make much of a difference whenever I put just a guy who is fast but just has 30 something Kick Return, or Antonio Brow with his 94 (I think it was 94) Kick Return.
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If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
Re: ROGERJINX 2017 NFL SCHEDULE, SALARY CAP, NEW OVR FORMULA (2017 DB_TEMPLATES)
Does the over calculator actually effect gameplay or is it more of a cosmetic thing? I've been trying to figure this out of late, closest I got was to an older thread where you said you edit the db tables? (Can't remember the exact name) because people thought the overalls were too high.
Anyway, I've noticed in my last two drafts that receivers are extremely low rated. For example I drafted one with an ovr of 75 (true ovr I guess) but with your ovr cals he is 61 on my depth chart, oddly enough he's also listed as a 65 somewhere, I can't remember what part of the roster shows it. But he's pretty solid player.
The point or question I've been long winded to make is, do players play to their original ovr or to the new ovr's based on your calculator? Also why are receivers so lower rated? It seems to be the only position that has that issue.
I think it's more of a simulation stat. If it's higher, there's a higher possibly of them getting punt/kr TD's when you sim.
Anyway, I've noticed in my last two drafts that receivers are extremely low rated. For example I drafted one with an ovr of 75 (true ovr I guess) but with your ovr cals he is 61 on my depth chart, oddly enough he's also listed as a 65 somewhere, I can't remember what part of the roster shows it. But he's pretty solid player.
The point or question I've been long winded to make is, do players play to their original ovr or to the new ovr's based on your calculator? Also why are receivers so lower rated? It seems to be the only position that has that issue.
jose21crisis wrote:BUS36 wrote:I know that returners can get higher ratings by changing the Kick return it will change who returns kicks
I wonder. What does the Kick Return rating actually do? It doesn't seem to make much of a difference whenever I put just a guy who is fast but just has 30 something Kick Return, or Antonio Brow with his 94 (I think it was 94) Kick Return.
I think it's more of a simulation stat. If it's higher, there's a higher possibly of them getting punt/kr TD's when you sim.
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