Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

A spot for your mods in progress.
trey31
Hall of Fame
Posts: 1713
Joined: Mon Oct 06, 2014 1:48 pm
Contact:

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Postby trey31 » Mon Oct 09, 2017 5:31 pm

null
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Sponsor

Sponsor
 

trey31
Hall of Fame
Posts: 1713
Joined: Mon Oct 06, 2014 1:48 pm
Contact:

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Postby trey31 » Mon Oct 09, 2017 7:01 pm

cyclone2426 wrote:Just tried 0.4, and honestly it looks too glassy/glossy to me. To elaborate more, it looks like they're wrapped in a film or something thats making them shiny/reflective. It at least needs to be toned down on the uniforms, because while the uniforms may have a slight sheen to them (not so much now with the Nike uniforms, basically matte materials) with this mod it gives them a shine and reflection which almost makes it look like its made of chrome.


I'm not sure where to take the uniform shader at this point. I'm going to post a Poll thread in General Discussion and see what the community votes for after 24 hours or so.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
Hall of Fame
Posts: 1713
Joined: Mon Oct 06, 2014 1:48 pm
Contact:

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Postby trey31 » Mon Oct 09, 2017 7:21 pm

Poll posted here. PLEASE VOTE!
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
Hall of Fame
Posts: 1713
Joined: Mon Oct 06, 2014 1:48 pm
Contact:

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Postby trey31 » Tue Oct 10, 2017 6:23 pm

I'm going to release two versions of shaders. One set that is completely flat. One set that is best described as "satin" or "matte."

The matte set uses a flattened version of default shader 32. The flat shader uses a black shader with no other color to eliminate the reflectivity effect.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
Hall of Fame
Posts: 1713
Joined: Mon Oct 06, 2014 1:48 pm
Contact:

Re: Shader MOD v.0.4 Update | Fully Playable | TSadS.dM

Postby trey31 » Sat Nov 04, 2017 12:42 am

Dynamic Lighting Mod (DAT) version 1.0 has been released.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.


Return to “Mods In Progress”

Who is online

Users browsing this forum: No registered users and 6 guests