Ok, my bad for prematurely deleting the thread... Longstory short I would love for others to look at this and help figure more stuff out. I'm in the process of trying to modernize how the game gives out contracts. Setting the signing bonus to at least 60% to more diversify the contracts a bit so not everyone got the exact same contracts.
Anyway here are some screens of what I did earlier, even tho I've updated since then.
Below are some csv's to play around with. SADP is the mainone here but the others are for coaches and contract minimums per years pro.
Edit: I've included an updated SADP with updates to the QB,RB,WR and TE positions. I believe I increased the LB's and T's but I'm going to reset other positions and focus on the skill positions then try to figure out the others. But the league minimums (SAYP) seems to help other other positions a good bit.
Edit 6/14: Updated QB, RB, WR, and TE's. These are probably the final edits for these positions. Over the weekends I'm going to probably go to the defense then offense lines. Here's he new screens: https://imgur.com/a/OsehfKH
Edit: Here are the positions/numbers (PDRP). They're different from the PLAY
Spoiler:
Edit 6/17: I have finalized v1 of the contracts. Every position is close to real-life (I didn't toch FB's nor K/P because I believe league mininums does a good job for those. Right now it was me boosting the signing bonus to increase the overall contract value, I'm not that knowledgable of NFL contracts, so idk if that was the most logical way to go about it... Feel free to let me know if this should be changed. I based the contracts to mirror real-life current cap hits to be their 3rd in game year, because I think it would probably mess up down the line if I tried to make the current year irl/game contracts matchup. I may change the signing bonus in the future not sure. I'd love for someone to test out long term how the AI works with these contracts. Never mind the formulas I used, they don't affect anything and you're free to delete them.
Edit: LOL I lied, I included K/P's updates as well. May probably update FB's as well.
Edit 2/14/24: This will actually be the last update. Anyone/everyone is welcomed and encouraged to explore this mod more, maybe we can unlock extra things. Anyway, I fixed the coaches "SACP" so now it scales properly and not stagnate. I tweaked a little bit more of certain positions. I upped some positions like CB/OLB mainly because I've experiemented with lowering ACC, but that's neither here or there. Incase you missed it uptop: This mod is based off Roger's ovr calculations. So if you use default, the contracts will most likely be hyper-inflated.