Col. Trautman wrote:I've noticed that there seems to be a drawing distance by the game where HD textures are loaded vs the rougher defaults. Occasionally the facemasks do not render, could it possibly be done on a smaller file/mmap size that loads HD at further distances, but doesn't slow gameplay or rendering?
Most likely yes. I don't recall what the other EA game was that used mipmaps like this at distance, but some of the textures had smaller mipmaps (always 4, I believe) so it went 512x512, 256x256, 128x128, 64x64 for some textures but other textures had identical sized mipmaps so they were 512x512, 512x512, 512x512, 512x512. I assumed that was so those certain textures would always load higher resolutions at distance.
Also there are different player, helmet, and facemask models, most likely for rendering at distance. I planned to replace the smaller helmet and facemask models with the more complex ones to see what would happen... But that was last winter and I ran out of time before I could get to it.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.