HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

A collection of all finished mods!
trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 5:43 pm

Giant Donkeys Dump 1 of 4:



Spoiler:
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My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

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trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 5:45 pm

Dump 2 of 4:

Spoiler:
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My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
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Posts: 1713
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 5:47 pm

Dump 3 of 4:

Spoiler:
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My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 5:55 pm

Dump 4 of 4:

Spoiler:
I don't really care for these. The wrinkle screws up the texture and palette, depending on index method, when I apply wrinkles to the fabric overlay. When I apply it underneath the fabric overlay, on top of the contour texture, it looks off.
Going to rework them, possibly with a gradient similar to the half sleeves.
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Also, I finally got an accurate 3D model solution for JPP
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I'll save all of you the trouble and just post the only appropriate reaction myself
Spoiler:
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My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 6:07 pm

Some cropped screens:


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My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

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mee
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby mee » Sat Nov 18, 2017 6:10 pm

Those 1/2 sleeves look awesome..
So the Giants traded Beckham....

trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 6:14 pm

mee wrote:Those 1/2 sleeves look awesome..


Thank you mee!
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

trey31
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby trey31 » Sat Nov 18, 2017 6:29 pm

mee wrote:Those 1/2 sleeves look awesome..

I'm going to try out a double gradient version for sleeves, and also the reverse of this for undershirts. Those would be black and white only if I used tattoos and pads and rubber pad though. No team colors in the uniforms for any of those.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

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mee
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby mee » Sat Nov 18, 2017 6:36 pm

trey31 wrote:I'm going to try out a double gradient version for sleeves, and also the reverse of this for undershirts. Those would be black and white only if I used tattoos and pads and rubber pad though. No team colors in the uniforms for any of those.

I still think the best place for the undershirts in the elbow pad slot..
And the best place for the one-arm sleeve is the TC DOUBLE+ELBOWwristband.
So the Giants traded Beckham....

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Austinmario13
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Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Postby Austinmario13 » Sat Nov 18, 2017 6:39 pm

mee wrote:
trey31 wrote:I'm going to try out a double gradient version for sleeves, and also the reverse of this for undershirts. Those would be black and white only if I used tattoos and pads and rubber pad though. No team colors in the uniforms for any of those.

I still think the best place for the undershirts in the elbow pad slot..
And the best place for the one-arm sleeve is the TC DOUBLE+ELBOWwristband.

I second that.. I've said that for years.


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