Dynamic Lighting Mod (DAT)

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trey31
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Re: Dynamic Lighting Mod (DAT)

Postby trey31 » Sat Nov 04, 2017 4:54 pm

rambolz wrote:Where do you put the file? In Documents > Madden NFL 08?


Yep. I should probably update the OP...
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Re: Dynamic Lighting Mod (DAT)

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rambolz
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Re: Dynamic Lighting Mod (DAT)

Postby rambolz » Sat Nov 04, 2017 4:57 pm

trey31 wrote:
rambolz wrote:Where do you put the file? In Documents > Madden NFL 08?


Yep. I should probably update the OP...

Thanks :P and yeah, probably not a bad idea.

I'll let you know my thoughts once I have time to play a game

trey31
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Re: Dynamic Lighting Mod (DAT)

Postby trey31 » Sat Nov 04, 2017 5:13 pm

rambolz wrote:
trey31 wrote:
rambolz wrote:Where do you put the file? In Documents > Madden NFL 08?


Yep. I should probably update the OP...

Thanks :P and yeah, probably not a bad idea.

I'll let you know my thoughts once I have time to play a game


Sure thing. Please report any bugs if it causes one I'd like to know
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KeepinItTeal
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Re: Dynamic Lighting Mod (DAT)

Postby KeepinItTeal » Sat Nov 04, 2017 10:53 pm

trey, sorry this may have already been asked or discussed and I just missed it, but have you tried altering helmets to include a matte option?

trey31
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Re: Dynamic Lighting Mod (DAT)

Postby trey31 » Sat Nov 04, 2017 10:59 pm

KeepinItTeal wrote:trey, sorry this may have already been asked or discussed and I just missed it, but have you tried altering helmets to include a matte option?


Helmets have their own environment reflection shader. It actually works really well, so much so that it even reflects the TexMod red text overlay when logging textures.

I have no idea where any of that stuff is, but I'm fairly certain it isn't in the SHADERDAT.dat?
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peterparker
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Re: Dynamic Lighting Mod (DAT)

Postby peterparker » Sat Nov 04, 2017 11:24 pm

trey31 wrote:
KeepinItTeal wrote:trey, sorry this may have already been asked or discussed and I just missed it, but have you tried altering helmets to include a matte option?


Helmets have their own environment reflection shader. It actually works really well, so much so that it even reflects the TexMod red text overlay when logging textures.

I have no idea where any of that stuff is, but I'm fairly certain it isn't in the SHADERDAT.dat?

You need to turn "Helmet Mapping" off in the graphics settings.

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Re: Dynamic Lighting Mod (DAT)

Postby trey31 » Sun Nov 05, 2017 12:06 am

peterparker wrote:
trey31 wrote:
KeepinItTeal wrote:trey, sorry this may have already been asked or discussed and I just missed it, but have you tried altering helmets to include a matte option?


Helmets have their own environment reflection shader. It actually works really well, so much so that it even reflects the TexMod red text overlay when logging textures.

I have no idea where any of that stuff is, but I'm fairly certain it isn't in the SHADERDAT.dat?

You need to turn "Helmet Mapping" off in the graphics settings.

With it off it still has a reflectivity shader though I believe. And I don't know where that cubemap is in the game files.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

1312qohelet
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Re: Dynamic Lighting Mod (DAT)

Postby 1312qohelet » Sun Nov 05, 2017 10:09 pm

trey31 wrote:With it off it still has a reflectivity shader though I believe. And I don't know where that cubemap is in the game files.

I already dropped a thank you, here....but, I have to comment again, on how much I enjoy this. Dynamic Lighting v.1 is the one I'm using, I think.

elguapo's right, the sheen on the jerseys were an absolute eye-sore.
Great job, trey31.

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Re: Dynamic Lighting Mod (DAT)

Postby trey31 » Sun Nov 05, 2017 10:15 pm

1312qohelet wrote:
trey31 wrote:With it off it still has a reflectivity shader though I believe. And I don't know where that cubemap is in the game files.

I already dropped a thank you, here....but, I have to comment again, on how much I enjoy this. Dynamic Lighting v.1 is the one I'm using, I think.

elguapo's right, the sheen on the jerseys were an absolute eye-sore.
Great job, trey31.

Thanks man, that means a lot.

The actual editing of textures for this was so much easier than the HD textures, but the wonky sh*t that happened while testing all the different versions was maddening (PUN!)

I'm glad you like it!
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.

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BUS36
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Re: Dynamic Lighting Mod (DAT)

Postby BUS36 » Mon Nov 06, 2017 10:26 am

Love it .. black uniforms, you can see the difference in stitching and textures now..great job
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