trey31 wrote:
I don't have time to try swapping those draw calls at the moment, but remind me after I release the new mod in the next few days and I will try to look into this for you. I think setting mirrored to draw the normal might make helmets flat? Unfortunately, if it does, it might make all helmets flat?
But anyway, who knows what will happen until it is tinkered with?
I have a pretty goood idea. Unfortunately, it proabaly has nothing to do with the sheen of the helmets.
This is similar to hip and shoulder decals.
In the UNIF table of the #12-file of DB_TEMPLATES.dat has a label titeld UCHL - I believe this stands for UNIFORM CUSTOM HELMET LOGO, or something similar. The different number values set by this will take a Decal from the uniform, either Decal0 or Decal1 and place it on the helmet. I believe you have found that data in your TMdl.
Helmetlogodisable = blank helmet, or no logo.
Helmetlogonormal = the both logos face the same direction on each side of the helmet. This would be required for logos like "SF", "GB", or "C" for example.
Helmetlogomirror = the logos are mirrored from one another.
However, since most, if not all uniform makers found that you can get a high resolution logo, by placing it directly on the HELMET DDS', this value is not used and set to "0" (nothing), for all uniforms.
There is something else, too.
Within the UNIF table, there is a label titled UHFI - which, I believe, stands for UNFORM HELMET FILTER, or something of the like:
Setting this to value "1" makes the affected uniforms helmet appear darker, less reflective:
(helmet on right with "filter" activated)
Two negatives for this.
#1) It considerably darkens the helmet logo. Perhaps using the decal, as mentioned above, would allow the helmet to filtered, while the decal remains bright? I dunno.
Furthermore, the use of these decals on the helmet presents a huge, glaring problem for uniforms, such as the Jags, or Saints, that need the uniforms' decal slots for the shoulder, hip, or chest.
#2) Activating this "filter" only results in changes visible on the uniform selection screen, as well as the equipment screen. Unfortunately, produces no visual results in-game:
(the home [right side] helmet is the uniform with the filter activated)
You may disagree with what I've laid out....and that's cool. Hey, I've been wrong before
I simply wish to share this information.