1312qohelet wrote:trey31 wrote:1312qohelet wrote:I don't know the others, but "DecalSleeve" certainly refers to shoulder decals....100%
In the UNIF table of #12-DB_TEMPS, the setting for shoulder decals is UDSL = UNIFORM DECAL SLEEVE:
9.PNG
Yea I am pretty sure it's organized by calls for model geometry, material/mesh color, and textures. So I'm kinda figuring some of this out bit by bit.
Too bad I can't take all of the geometry data from the RB Robot and just add all of the geometry from the Full Mask to it and have it all render as a full mask in the RB Robot slot. That would be easier than using knee braces and such.
Agreed.
It'll cause way too many problems by using other equipment slots and tattoos.
Think of running a Franchise. The CPU-generated draft classes would be all jacked-up. It would be a ton of work, strightening all of that out befor each season.
Pretty much. Unless they can go into an empty slot that was mentioned before?