RevanFan wrote:TheRareButter wrote:I'm working on playbooks and new loading screens, both of them with 2023 in mind and can be used on the FF/FI Mod. What's left to do for the 2023 release?
Honestly mostly I just need to update uniforms. I have most of them ready but I've been kind of... not lazy... but my mind has been other places lately. I'll try to get back to it soon and finish up what is needed.
I don't actually plan to include modified playbooks in the next version, but I will link to both your books and Mike's books on the first post so people can use whatever books they prefer.
I appreciate the link, playbooks are extremely tedious to make and I'm not surprised there hasn't been many major playbook projects in the past lol.
I've been getting much better (and cleaner) at making them with each book, the AI relies on the playbooks to a much greater degree than I thought. Simply extending the max route distance for verticals on base playbooks from 32 to 42 yards makes QBs flash their arm strength more. Mahomes (97 THP) launched a
75 yarder. Because the WRs run deeper, the ball hangs in the air longer extending the overall pass distances. Making the CPU runs screen plays has been the most complicated but I finally figured it out 100 plays into the 4th playbook (Bills), so I'll need to redo all the previous ones in the other books.
I've been testing the new animations file too. Fixed the sideline issue, gonna need a few weeks of gameplay to see if there's any other issues. Really need a bunch of people testing them if anyone wants too join in,
here's the thread. I think that they cause the AI to work in a new way, but I'm not sure about that. They might even be 60fps instead of 30 because they seem so much smoother, but maybe it's just the placebo effect.
I noticed that the base game has more stat line pop ups and I've never seen the career stats one with the FF/FI mod. Were they removed intentionally?
Hoping someone crackes the code for field degradation soon, that'd be the icing on the cake.