The team ids are not the important settings as team IDs can change if inserted in different rosters. The graphic settings are the most important and as long as they remain the same through out different rosters it shouldn't be an issue. Since I had to overhaul the team logo dat file because I can't use the full limit because Madden cuts it off at 294, the graphic or logos may change. Since I also want to keep the X mod - Base Files true to the default, uniform settings will also change.
That brings me this point, The X mod - Base Files should be thought as part of the original install. Any new mods can use created with the X mod - Base Files like the original (vanilla) files have been in the past. The X mod should be thought of as a mod that uses the X mod - Base Files. It may be a little confusing at first but it will help out in the long run.
I have new files for the X mod:
Stadium Field Effects For the X Mod - Allows milk effects for the Sugar Buzz field and dirt being kicked up in the Nile High and Marshals fields. Download on the first post under the X mod Banner. http://footballidiot.com/forum/viewtopic.php?f=86&t=16314&p=56987#p56987
The graphic and uniform settings should be easy transfer. I will provide the guide to assign the appropriate settings for logos and uniforms.