Not sure what the size limit is and it isn't really a proven science. I just noted that the first time when I started using the first version of the HD crowds. Some of them were 200MB and they really bogged down my older system a bit. 50mb might be fine, but from your post of the tpf I just wasn't sure if that tpf was going to grow or there was just going to be more of them.KeepinItTeal wrote:madden07eurocat wrote:Just curious if the tpf's can be broken out by stadium kind of like how the dat updates are organized. It might alleviate a 50mb, or larger, tpf. I know that some people have issues running TexMod when the size of the tpf gets up there.
I just have to say again that you do some of the most beautiful work and running my franchise would not be the same without these tpf's!
I suppose so. I didn’t realize that TPF file size was causing any issues. If that’s the case, what’s the size threshold where issues start to arise?
The HD Fix ** NOW AVAILABLE ** (Updated 10/1/19)
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Re: The HD Fix ** NOW AVAILABLE **
Don't sweat the petty things, and yet don't pet the sweaty things!
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Re: The HD Fix ** NOW AVAILABLE **
madden07eurocat wrote:Not sure what the size limit is and it isn't really a proven science. I just noted that the first time when I started using the first version of the HD crowds. Some of them were 200MB and they really bogged down my older system a bit. 50mb might be fine, but from your post of the tpf I just wasn't sure if that tpf was going to grow or there was just going to be more of them.KeepinItTeal wrote:madden07eurocat wrote:Just curious if the tpf's can be broken out by stadium kind of like how the dat updates are organized. It might alleviate a 50mb, or larger, tpf. I know that some people have issues running TexMod when the size of the tpf gets up there.
I just have to say again that you do some of the most beautiful work and running my franchise would not be the same without these tpf's!
I suppose so. I didn’t realize that TPF file size was causing any issues. If that’s the case, what’s the size threshold where issues start to arise?
So, with this one right at 50mb, let's see if anyone has issues. If they do, I'll be happy to break this up into smaller parts. Cool?
P.S. -- I have no plan to grow this one.
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Dilly, dilly!!!KeepinItTeal wrote:madden07eurocat wrote:Not sure what the size limit is and it isn't really a proven science. I just noted that the first time when I started using the first version of the HD crowds. Some of them were 200MB and they really bogged down my older system a bit. 50mb might be fine, but from your post of the tpf I just wasn't sure if that tpf was going to grow or there was just going to be more of them.KeepinItTeal wrote:
I suppose so. I didn’t realize that TPF file size was causing any issues. If that’s the case, what’s the size threshold where issues start to arise?
So, with this one right at 50mb, let's see if anyone has issues. If they do, I'll be happy to break this up into smaller parts. Cool?
P.S. -- I have no plan to grow this one.
Don't sweat the petty things, and yet don't pet the sweaty things!
Re: The HD Fix ** NOW AVAILABLE **
Does my texture depth have to be on 32 or is default ok? I know Soldiers Field is going to look great, even if our team is under par!
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Re: The HD Fix ** NOW AVAILABLE **
Jay.paige wrote:Does my texture depth have to be on 32 or is default ok? I know Soldiers Field is going to look great, even if our team is under par!
Default is fine, that's actually the setting I use (which I use so that the custom crowd mod works properly).
Re: The HD Fix ** NOW AVAILABLE **
KeepinItTeal wrote:If that’s the case, what’s the size threshold where issues start to arise?
I read the replies, but I'm only commenting on this part.
The TPF size issue is dependant on two things, drive cache and system memory. So a large storage HDD with a small cache and limited system memory (like 2 or 4GB) can cause significant issues with large TPF's, while other users PC's with a decent SSD drive and 32GB or 64GB of Ram may not even notice the slightest issue. I looked into this when VirdeeMan's crowd mod was all one large TPF and there were some issues others were having with it.
So there isn't a specific size limit, it is mostly limited based on the end-user's hardware.
Also, nothing short of amazed with your overhauls man. Brilliant! Or dilly, dilly... or whatever we're doing now lol
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.
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Re: The HD Fix ** NOW AVAILABLE **
trey31 wrote:KeepinItTeal wrote:If that’s the case, what’s the size threshold where issues start to arise?
I read the replies, but I'm only commenting on this part.
The TPF size issue is dependant on two things, drive cache and system memory. So a large storage HDD with a small cache and limited system memory (like 2 or 4GB) can cause significant issues with large TPF's, while other users PC's with a decent SSD drive and 32GB or 64GB of Ram may not even notice the slightest issue. I looked into this when VirdeeMan's crowd mod was all one large TPF and there were some issues others were having with it.
So there isn't a specific size limit, it is mostly limited based on the end-user's hardware.
Also, nothing short of amazed with your overhauls man. Brilliant! Or dilly, dilly... or whatever we're doing now lol
Dilly Brilliant!!
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KeepinItTeal wrote:VirdeeMan wrote:Great work! Are all the fields going to high-res?
Yes, if you load this TPF every field you play on will be high res (the pick6 two foot hash mark template) and looks best if also combined with Caloupe’s scripts enabling ghost line removal.
Sorry, I have to clarify something here that I just noticed the other day... there are two fields, Miami and Cleveland, that do not get updated by this mod. My bad.
Re: The HD Fix ** NOW AVAILABLE **
KeepinItTeal wrote:KeepinItTeal wrote:VirdeeMan wrote:Great work! Are all the fields going to high-res?
Yes, if you load this TPF every field you play on will be high res (the pick6 two foot hash mark template) and looks best if also combined with Caloupe’s scripts enabling ghost line removal.
Sorry, I have to clarify something here that I just noticed the other day... there are two fields, Miami and Cleveland, that do not get updated by this mod. My bad.
No problem!
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