Stadium Dat Convertion

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rogerjinx
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Re: Stadium Dat Convertion

Postby rogerjinx » Thu Dec 28, 2017 7:40 pm

truetothegame13 wrote:
mee wrote:No...

You ignored steps 6 and 7
mee wrote:6) Highlight the next 4 characters, switch to the hex side and read them (say 00 92 17 00)
7) This is where the LOCA section starts. The byte are in reverse order, but the byte itself is correct. (So it would be 179200)


So in this example the LOCA section begins at 0x04F90 and is 74 bytes long.


What do I do with that highlighted info I uploaded, is it part of LOCA?



The LOCA portion is at the bottom. it has the last 8 rows (if I remember.) Do not delete it or else you'll get that dreaded floating walls near the endzone.

Re: Stadium Dat Convertion

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truetothegame13
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Re: Stadium Dat Convertion

Postby truetothegame13 » Fri Dec 29, 2017 8:39 am

rogerjinx wrote:The LOCA portion is at the bottom. it has the last 8 rows (if I remember.) Do not delete it or else you'll get that dreaded floating walls near the endzone.


Thank you for the headsup.
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mee
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Re: Stadium Dat Convertion

Postby mee » Fri Dec 29, 2017 12:27 pm

The section you highlighted is the information LOCA section..
It should stay in your TMdl.
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