1312qohelet wrote:I like your style, sleeper.
mee was the person, who removed the elbow-pad texture, which opened the door for my equipment mods.
I am not 100%, but I seem to remember he did this by editing the TMdl for the elbow pads.
If you already know this; sorry for repeating info.
Thanks much. I did know about mee's work, and used it to do the elbow pad mods pictured above. No apologies necessary, since there might be someone who reads this thread and didn't know.
My short sock idea depends on a couple of (possible) longshots: using the elbow bump method on shoes, and the 3d model and palettes not being tied together. If they're connected, the short sock options are limited to palette editing, and getting a decent look from that would be
really hard.
trey31 wrote:It's crazy everywhere on the arm model lol. I had to use a color-coded test pattern with number and letter markers to figure out the arm texture locations. It's because they used basic square-shaped textures for non-square shaped 3D models. There are some PS2 games being modded via TexMod, Umod, and PCSX2 that have more much more complex models and textures than M08. And comparing M17 to NBA 2K17, it's apparent that EA is still 5+ years behind the curve on modeling and textures.
Any time I edit default Madden stuff I find myself wondering what they were thinking. Some of it may be due to technical limitations, but there's a lot of stuff (stadiums especially) where it just seems rushed/shoddy.