9] Go to the first Free Agency period, but don't advance past it. You can go through until 0 days are left, but don't go to the draft yet. Save and open in my editor, and regain control of all 32 teams. Why do this? Because since we're using MaddenAmp's Draft feature, we have to simulate the in-game draft, and to avoid CPU teams trading with each other and therefore screwing the order up, you need to be in control of all teams. With 32 team control and the 1st free agency period over, you can now simulate the offseason in Madden until the "Rookie Signing" period. Do this, and save the FRA here.
10] Open the fra in MaddenAmp and choose to enter the draft. From here, select your team and proceed...
Simulate the offseason until rookie signing period means going through the draft in Madden, with all 32 teams set to User control... which means a very, very long draft process... then do the draft again with Madden Amp??
The reason for 32 team user control at this point is to avoid teams trading during the draft. But trades (of picks) can happen during the MaddenAmp draft independent of what trades may or may not have happened during the ingame draft it seems, and Maddenamp has a feature that lets you import the results of these trades into your franchise file; why is it necessary to worry about what happens during the ingame draft if the maddenamp draft's results (picks and trades) is going to completely override the ingame draft anyway?