Converting a Franchise Into a Roster
Re: Converting a Franchise Into a Roster
PCOL is Player College. If you want to test it out, set it to 265 for any player of your choosing. Go into roster editor and you should get N/A for a college.
Re: Converting a Franchise Into a Roster
mike9472 wrote:PCOL is Player College. If you want to test it out, set it to 265 for any player of your choosing. Go into roster editor and you should get N/A for a college.
Not what I mean. The PCOL FIELD is player college. The PCOL TABLE is career offensive line stats. You can see this clearly because it's close to PGOL and PSOL, which are game stats and season stats respectively.
Why did the game devs give two things the same name? No idea, but they did.
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Re: Converting a Franchise Into a Roster
RevanFan wrote:mike9472 wrote:PCOL is Player College. If you want to test it out, set it to 265 for any player of your choosing. Go into roster editor and you should get N/A for a college.
Not what I mean. The PCOL FIELD is player college. The PCOL TABLE is career offensive line stats. You can see this clearly because it's close to PGOL and PSOL, which are game stats and season stats respectively.
Why did the game devs give two things the same name? No idea, but they did.
You are correct...
BTW they also could give more descriptive names, not abreviations
Re: Converting a Franchise Into a Roster
achernar wrote:RevanFan wrote:mike9472 wrote:PCOL is Player College. If you want to test it out, set it to 265 for any player of your choosing. Go into roster editor and you should get N/A for a college.
Not what I mean. The PCOL FIELD is player college. The PCOL TABLE is career offensive line stats. You can see this clearly because it's close to PGOL and PSOL, which are game stats and season stats respectively.
Why did the game devs give two things the same name? No idea, but they did.
You are correct...
BTW they also could give more descriptive names, not abreviations
Well, you can load definitions files to give definitions to the fields, but it won't help for the tables.
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Re: Converting a Franchise Into a Roster
Just looking for an estimate. how long does it take to do a conversion? After 30 years in one franchise. Trying to extend that time frame, use a ton of created players in Madden editor 2.0 (essentially teams that don't make the playoffs get a personnel boost across every position, mainly focusing on rookies.
Plus is there any issue if I've moved teams out of their divisions? (use 8 teams, 1 per division), but my boosting meant that those teams would win the division every year, so I put them all into 1 division in each conference (AFC, NFC)
Plus is there any issue if I've moved teams out of their divisions? (use 8 teams, 1 per division), but my boosting meant that those teams would win the division every year, so I put them all into 1 division in each conference (AFC, NFC)
Re: Converting a Franchise Into a Roster
phalanx93 wrote:Just looking for an estimate. how long does it take to do a conversion? After 30 years in one franchise. Trying to extend that time frame, use a ton of created players in Madden editor 2.0 (essentially teams that don't make the playoffs get a personnel boost across every position, mainly focusing on rookies.
Plus is there any issue if I've moved teams out of their divisions? (use 8 teams, 1 per division), but my boosting meant that those teams would win the division every year, so I put them all into 1 division in each conference (AFC, NFC)
Maybe 1-hour if is your first time doing... the DB_Editor is slow sometimes (at least in my PC) to read the PLAY table
after you need a little skill with spreadsheets,,, and is done
Re: Converting a Franchise Into a Roster
achernar wrote:
Maybe 1-hour if is your first time doing... the DB_Editor is slow sometimes (at least in my PC) to read the PLAY table
after you need a little skill with spreadsheets,,, and is done
Thanks for the info. The spreadsheet manipulation will take the longest time for me. More familiar with word and text documents, so many games are moddable via such, they were simple. I suspect this won't be.
Re: Converting a Franchise Into a Roster
phalanx93 wrote:Thanks for the info. The spreadsheet manipulation will take the longest time for me. More familiar with word and text documents, so many games are moddable via such, they were simple. I suspect this won't be.
Just read with attention what columns to delete
Code: Select all
A through F, H through P, X, AN, BH, CA, CL, and DM.
and the TGID
Code: Select all
After you have the csv matching then renumber the TGID column +1 Example 0=1 1=2 2=3 etc.....
29=32 Texans
31=30 Titans
30=31 Vikings
I believe those are the crucial parts
and in my first two tries I made those mistakes
Re: Converting a Franchise Into a Roster
achernar wrote:phalanx93 wrote:Just looking for an estimate. how long does it take to do a conversion? After 30 years in one franchise. Trying to extend that time frame, use a ton of created players in Madden editor 2.0 (essentially teams that don't make the playoffs get a personnel boost across every position, mainly focusing on rookies.
Plus is there any issue if I've moved teams out of their divisions? (use 8 teams, 1 per division), but my boosting meant that those teams would win the division every year, so I put them all into 1 division in each conference (AFC, NFC)
Maybe 1-hour if is your first time doing... the DB_Editor is slow sometimes (at least in my PC) to read the PLAY table
after you need a little skill with spreadsheets,,, and is done
Are you using elguapo's latest version of the DB Editor? It reads the PLAY table much faster.
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Re: Converting a Franchise Into a Roster
RevanFan wrote:
Are you using elguapo's latest version of the DB Editor? It reads the PLAY table much faster.
As for me, I'm using MadModX, would elguapo's DB Editor be separate from that? And if so, thanks for the info. Haven't yet tried a conversion yet. Looking forward to it.
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