trey31 wrote:Please post your results somewhere on here when you finish. I did a lot of attribute testing last winter and included some limited blocking slider testing and found that in HUM v CPU games, blocking sliders seem to have little or no effect at all.
Also consider using only one run play, one pass play, and one defensive play for all tests if possible. Removes the possibility of widely variable outcomes based on PLYT tags and/or different player assignments. Also don't send more defensive rushers than blockers for the pass play. I created new formations for my testing, used 5 blockers (OL) and 5 rushers (DL) all aligned evenly, but I have OCD...
Unfortunately, I'm afraid I don't mean "testing" the sliders in the same sense that people on this forum usually do. I'll be happy to oblige, but I don't change sliders to sim the computer's games in franchises, or run many simulations of sliders to analyze the stats they output--I find slightly tweaking them every couple of games in general to be a big enough pain in the ass--I usually just try to find the quarter length for simmed games and played games that give an amount of plays close to a typical NFL game's so that (hopefully) I'll get some stats where my players aren't always first or last by a country mile in every category. I really like 08
, and I get more great games out of it than terrible (or even mildly lousy), but it demands constant slider tweaking, at least for a really
long time. I've been playing at least a couple of games a week for almost ten years now and only finally feel like I've found a place where I can just leave them and play through 16-20 games and feel like I'm getting a fair shake.
As far as stuff like "don't send more defensive rushers than blockers for the pass play" and things like this go, the rationale for it is totally over my head (and from the prior paragraph I'm sure you realize it's not something I'll be doing) and all I can think of is arena football's blitzing rules and my associated thoughts of "well if you basically can't blitz, of course the games will be high-scoring!" Don't take this as a knock against arena football though, that crap's crazy fun when you're dying for the real thing in the off-season.
Edit: Re: HMU vs. CPU blocking sliders, very
interested on whatever details you may have on this.
Edit 2: If you're wondering, there isn't a huge amount of scientific method to how I tweak the sliders. I consider how various elements relevant to a given slider went in my last few games, consider the attributes of the players who would be most affected by those stats, and adjust the sliders (usually very slightly) accordingly based on what 9+ years of experience adjusting the damn things have taught me. I can't get the sliders lopsided enough to make All-Pro a challenge anymore, so I've been trying to find the sweet spot on All-Madden for a while. I think I'm close. Pray for me!