NCAA 06 NEXT '23 - 2022/23 Season Mod - Now with CFB Playoff BUILT-IN!

Harry97
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby Harry97 » Sat Nov 26, 2022 2:41 am

minotauri wrote:JD found the in Cheat Engine and Assembly, but they are modifications to the SLUS_212.14 "ELF" file.

I really should learn how to convert my Cheat Engine codes to the ELF file. As that may be the way in which I could make my playcall screen camera editing codes "permanent". Are there any tricks that you know of to finding codes that I found in cheat engine in the ELF?

Perhaps I could try searching for the "original value" (4byte?) of the codes that I found in cheat engine in the ELF. Is that the best way you think? If I can get my cheat engine codes into the ELF, it would be a big breakthrough for me.

Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

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minotauri
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby minotauri » Sat Nov 26, 2022 2:57 am

Harry97 wrote:
minotauri wrote:JD found the in Cheat Engine and Assembly, but they are modifications to the SLUS_212.14 "ELF" file.

I really should learn how to convert my Cheat Engine codes to the ELF file. As that may be the way in which I could make my playcall screen camera editing codes "permanent". Are there any tricks that you know of to finding codes that I found in cheat engine in the ELF?

Perhaps I could try searching for the "original value" (4byte?) of the codes that I found in cheat engine in the ELF. Is that the best way you think? If I can get my cheat engine codes into the ELF, it would be a big breakthrough for me.


When you load Cheat Engine and the game, you can view the memory. There's a section of the memory that loads the entire ELF SLUS212.14 file into it. That's where we try to make our edits in and see what changes. That said, you may have to trace your steps back from different places to get there though. It's not always simple. Sometimes you have to view the other parts of memory, where things are actually changing on screen, while tracing back to what's going on in the database and the elf file portion of the memory.

JD would have to describe to it more. He's way more advanced at it than I am.
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
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Harry97
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby Harry97 » Sat Nov 26, 2022 9:01 am

minotauri wrote:When you load Cheat Engine and the game, you can view the memory. There's a section of the memory that loads the entire ELF SLUS212.14 file into it. That's where we try to make our edits in and see what changes. That said, you may have to trace your steps back from different places to get there though. It's not always simple. Sometimes you have to view the other parts of memory, where things are actually changing on screen, while tracing back to what's going on in the database and the elf file portion of the memory.

JD would have to describe to it more. He's way more advanced at it than I am.

I know that there's a section of memory that has what appears to be the whole ELF file (starting with the ELF header info in memory) but it didn't seem be the complete ELF file in memory start to finish. I looked into it when you first started talking about ELF mods. It seemed to me that certain parts of the ELF were in different parts of memory in relation to the addresses as they are in the ELF. Anotherwords it seemed to me that the data and codes in the ELF are more "spread out" when you try to find them in memory.

As I explained earlier, I have different "groups" of cheat engine codes, some static (fixed addresses that don't change) and some dynamic (addresses that change depending on which teams / stadium are selected) and further some of my static codes, while they stay the same no matter which teams/stadiums you select the first time you go into a game, they change addresses after you exit a game then go into a new game, so they're only static on the "first" game you go into after starting up the disc. It's unclear to me if all of the different "types" of codes I found would be editable in the ELF or if only some of them are editable in there.

So it would seem that finding out where each "group" of codes are in the ELF that would be the challenge. Maybe only some "groups" of codes are editable in the ELF. If, as it seems, that the entire ELF isn't listed start to finish in memory and aligned as it is in the ELF file, then I would need to figure out how to "trace" my codes into the ELF, the simpliest way I could think of would be trying to search for the "original values" of my codes in the ELF. If that fails, then maybe certain text identifiers "near" the codes.

JD may have a more advanced way of finding his CE codes in the ELF, which is why I'm asking. I really need to work with you guys, because while you guys have figured out a ton of stuff that I haven't, the reverse is true as well, and I think we could all benefit from a collaboration, but all my codes as of now are in cheat engine only, they haven't been found in the ELF. There's some codes that I have that "only" will work in Cheat Engine via hotkeys, namely some of my gameplay-related codes, but a good amount of my other codes would be better suited as "permanent" ELF codes that wouldn't need to be altered in-game. Like for example the playcall screen camera angle mods, if I can find those in the ELF.

I would also like to see if I can convert my demo camera codes to ELF codes somehow, or find out if I can perhaps find additional demo camera codes in the ELF that would allow me to do more with the demo camera than I can through my cheat engine codes. I have some very interesting demo camera cheat engine codes, but you can only do so much with them and they require manual hotkey intervention as you are playing. I wanna be able to play on the demo camera, which you can do depending on when you switch from a CPU vs CPU game to Human vs CPU, without messing around with hotkeys. The main thing is to make the demo camera more zoomed out for pass plays, which is somewhat possible through my codes but as I have it, you pretty much need a dedicated human "camera operator" to work the camera codes as other people are playing. :) If I can edit the demo camera to a greater extent through the ELF file than I can in cheat engine that would be a huge breakthrough which I'm sure h4wduk3n would be thrilled with.

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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby minotauri » Sat Dec 31, 2022 6:17 pm

NCAA NEXT 23 V12.3 Release

Changelog:

+ Coaching Updates - Updated FBS Coaches along with strategies and budgets
+ Transfer Updates - Reduced additional requirements for transfers to maximize it more

+ Conference Championship Games with and without Divisions!
When the NCAA announced earlier in 2022 that divisions were no longer required for conferences of 12 or more, but still retain conference championship games, and the PAC-12 adopted this rule, along with the ACC, we knew it was time to start digging. After months of trying to piece this one together, we are bringing this new mod to play. Unlike previous mods where we modified existing data and "hex mips code", this specific mod was created by ADDING new lines of code in unused space within the game image. This is breaking new territory of what is possible for this game, and we're excited to bring this one out for all to try!

With that said, this adds conference championship games to EVERY conference in the game for new dynasties as of V12.3. For existing dynasties, users can follow the guide at the end of this post to see how to modify their own dynasties to add more conference champ games. This code change allows for championship games for both conferences with and without divisions. For no divisions, the top 2 teams will meet during Championship week!

+ In-Game Scheduling Fixes and Updates
- Fix Timeout Play Clock Length
- Fixed 12 and 14-team Conference scheduling
- Added 12-game scheduling system
- Added Week Zero

+ Recruiting Updates
- Major Recruit Overhaul including updated rating variability, gears, skin color distribution, and more
- Added Punters and Kickers to In-Season Recruiting
- NIL Pitches in Recruiting

+ Interface Updates
- Display of 120 Teams
- Updated Player Award Names
- Miscellaneous UI updates like FBS/FCS, AP Poll naming, and more

+ Championship Stadium Updates by Talon42

+ Uniform Updates
Kentucky Alts by cramp! and robotdebris
Wisconsin Alt Pants by okand1?
Fixed Iowa State Away Numbers
Changed Tennessee name plate color to orange from black
USC Helmet fix by cramp!
Ohio State, Miami, Navy and Fresno State updates by antdroid
Washington Royalty in-game Alts by antdroid
Hawaii Rainbow Alts by robotdebris

+ Removal of Pride Stickers
Arizona
Akron
Colorado
UConn
ECU
Georgia
Hawaii
Houston
Louisville
Missouri
NC State
Northwestern
Purdue
Rice
SMU
Southern Miss
Temple
Utah

Download Link: https://download.ncaanext.com/

Set-Up Guide: https://wiki.ncaanext.com/

New Feature for v12.3+ Tutorials:

Adding Conference Championship Games to Existing Saves for NEXT 12.3+

https://www.ncaanext.com/p/adding-confe ... games.html
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby minotauri » Mon Jan 16, 2023 8:45 pm

Hi All!

We have now implemented more transfer logic, plus divisionless conferences with championship games between #1 and #2, and that means every conference can now have champ games. These were put into V12.3.2, at www.ncaanext.com.

And finally....

COLLEGE FOOTBALL PLAYOFF is now in the mod!!!

This is a fully-automated 4-team playoff into the bowl season part of the dynasty mode. It was totally new written assembly code from JDHalfrack put into the game. With the logic and some basic things in place, I then modified the databases, game captions, stadium, and logos and made new textures for all this to work out. Very exciting new path forward for NCAA 06 modding!

We have an open-beta test currently in our Discord server, if you want to try it!

https://discord.ncaanext.com


Screenshot_20230109-234726.png
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CFP_Playoff.png
CFP_Playoff.png (4.91 MiB) Viewed 3069 times


CFP-semi.png
CFP-semi.png (1.66 MiB) Viewed 3069 times
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby minotauri » Mon Jan 16, 2023 8:47 pm

More screen shots from the mod

image2.png
image2.png (1.08 MiB) Viewed 3067 times


cfb1.png
cfb1.png (851.34 KiB) Viewed 3067 times
I also go by Antdroid on other forums and places.

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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod

Postby minotauri » Sat Feb 18, 2023 11:08 pm

V13 released tonight!

This is a landmark release for our NCAA NEXT team. This release includes a lot of game changing mods that we've been working on for months and are very excited to share with everyone!

The major new release highlights include:
  • College Football Playoff Built-In.
  • Expanded User Playbook
  • Accelerated Play Clock Option
  • Updated Game Clock rules
  • Modified league structure
  • Updated Textures and Stadiums
  • Game Fixes
  • All-New Batch Mod Set-Up Helper File



More Info & Download: https://www.ncaanext.com/2023/02/ncaa-n ... tball.html
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod - Now with CFB Playoff BUILT-IN!

Postby minotauri » Sat Mar 04, 2023 1:38 am

V13.1-13.3 updates released:

Team Swapping for both created-teams and FCS teams is now available and possible for the new League Setup!!


This also should make the Team Swapping function more stable in any league setup. I successfully swapped 25+ teams in one try, but I'm sure it could do more if you wanted to.

In a prior release, we created a Week 0 in the schedule. Now the Sim pop-up menu displays this correctly, and is aligned to the schedule week number.


Roster/League Databases Correction
New League Setup has the rosters/team databases fixed so there are no missing players in the Main Menu Roster editor screens.
In addition to correcting the file locations, the rosters for the New League fixed a depth chart issue for Nevada.


Time Of Possession Update
For users who started using the Accelerated Clock feature, the Time of Possession now correctly adds up the entire time of possession now. Previously, it did not count the "accelerated time" in its calculation.


Player Jersey Name Updates
This update also addresses several teams who did not have jersey names showing up. The list includes Texas A&M, Montana, Florida A&M, and Youngstown State.
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod - Now with CFB Playoff BUILT-IN!

Postby minotauri » Sun Jun 04, 2023 1:56 pm

V13.4 Fixes, Recruiting Database Enhancements and Community Mods!
This one took a bit more time since most of our team took time off from the mod, but we've been slowly coming back and seeing what we can do for the upcoming season. Until then, this is a small but important upgrade for NCAA Next.

Updates:
-Position Change Bug Fix + More Stability
-Improved position/depth chart logic via Recruit/Walk-On Database Update as an idea from @CookyBots / antdroid
-Impact player selection logic + DL players now qualify for this role @JDHalfrack
-Prevent Conference Trophies from being given a week early -jdhalfrack
-User Team text color display change to Yellow -jdhalfrack
-OT rules update - jdhalfrack
-Several Midfield logo additions @antdroid
-Several Misc Textures Improvements
-Several uniform upgrades from @BUBeavers92

Community Mod Contributions:
-Turf Tape Updates - @rs
-Non-Branded Base Gloves - RS
-Snow Textures - @TaTTeDadBOD & @SNOHBAWL
-Play-Calling Screen - SNOHBAWL

Community Uniform Contributions:
-Furman Uniforms - @TheFloridaMan
-Texas - @clebinho
-Notre Dame - SNOHBAWL
-Buffalo - SNOHBAWL
-Clemson - SNOHBAWL
-Coastal Carolina - Florida Man

More Details and Download @ https://www.ncaanext.com/2023/06/ncaa-n ... fixes.html
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
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Re: NCAA 06 NEXT '23 - 2022/23 Season Mod - Now with CFB Playoff BUILT-IN!

Postby minotauri » Mon Jul 03, 2023 3:14 pm

NCAA Next V13.6 is now released and is the most stable version of the V13 mod.

https://www.ncaanext.com/2023/07/ncaa-next-v136.html

NCAA Next V13.6
We are excited to release the most stable version of V13.6, our likely final release for the NCAA Next '23 season. We are now preparing for our next major NCAA Next '24 updates! This v13.6 release includes several fixes to improve stability and resolve bugs. In addition, we added several new game changing features! The full list is below!

College Football Playoff Save Fix
The College Football Playoff mod had a bug where if you saved during the Semi-Finals round, and re-loaded that save later, the game would not schedule bowl games correctly. This fix removes the need to recalculate bowl games, and should now allow users to reload saves and not have to be forced to use Save States anymore.

In addition, we forced the National Championship game to be the last game of the season, and this sometimes will fall into its own week!

Integrated Coaching Carousel Mod !!! (works with contracts enabled!)
This mod now allows our "Coaching Carousel" mod to work with contracts enabled. This allows CPU coach stat tracking throughout their careers, and also lets users fire CPU coaches from other teams, and the game will automatically hire a new coach to take their place. In previous versions that we beta-tested around, user coaches could not get contracts because they would disappear forever if they got fired, or if they joined a new team, a CPU coach would also get hired. This updated version now allows all of it to work.

One stipulation -- You can not add, remove, or edit existing user/cpu coaches after the initial setup of a new dynasty.

4th Impact Player Mod with Impact Logic Update
This is currently in beta testing already, but this update allows the opportunity for teams to have a 4th impact player in most situations. It also updates the Impact Player selection logic by the game to allow more diverse selections from other positions.

Team Prestige System Upgrades
This update changes how Team Prestige is calculated at the end of the season. The prestige is now based on this logic system:

6-star = Ranks 1-10
5-star = 11-20
4-star = 21-35
3-star = 36-60
2-star = 61-90
1-star = 91-120
check the team's rank (which is coaches rank or TCRK)
use that rank to set an unofficial TMPR value of 1-6.
if the current team's prestige is higher than their unofficial prestige, lower it by one.
if the current team's prestige is lower than their unofficial prestige, raise it by one.
if the current team's prestige is the same as their unofficial prestige, keep it the same.
Modern Overtime Rules
This mod re-introduces and fixes bugs with the Modern Overtime Rules!

General Stability updates revolving around UI file fixes
Our modifications to the game's user interface has inadvertently and unknowingly caused stability issues within the game, such as the Positional Change bug that did not show players, or random empty strings or other anomalies. This updated UI file fix should help improve stability, but this is definitely an area where we would like to collect more feedback!
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
https://discord.ncaanext.com - NCAA & Madden NEXT PS2 Discord


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