NCAA 06 PS2 Dynasty Save File Editing

minotauri
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Re: NCAA 06 PS2 Dynasty Save File Editing

Postby minotauri » Fri Nov 25, 2022 2:39 pm

Harry97 wrote:Thank you for this. I know the decompressed League.DAT file was in the NEXT release, but that file's values were heavily edited to work with your mod, right? This is the original un-edited (decompressed) file that you posted here, correct?

Also can you give a general overview of what you can edit in this file, anotherwords is this file what allows you to edit the team colors when you scroll through Play Now (outside of Dynasty)? Given the name "League" .DAT it would sound like it would only edit stuff inside Dynasty Mode. But if this edits aspects of the game outside of Dynasty, like the team colors in Play Now, that would be good to know.


Yes the files attached should be the original files unmodified except for the decompression algorithm applied.
You can edit anything in it. It will look very familiar to you once you open it in DB Editor. :) Let me know if you have questions, or join us on DISCORD :)

Harry97 wrote:In an effort to solve this issue, I think back to the "intro sequence" jersey name glitch, and when I brought that to your attention, how you explained that if you put the roster in Template.dat or wherever you put it (instead of just on the memory card) then the glitch wouldn't occur. But if the roster on the memory card didn't match the one in the .DAT, the glitch would happen. I wonder if the same concept can be used to solve this custom team name / commentary Air Force reference issue. Perhaps the "custom" team name needs to be in the TEAM table in the .DAT as well, not just in the Dynasty save. If there are several different places where the TEAM table is, then we need to make a change to a team name in all the various TEAM tables throughout the .DATs and see if any of them causes the commentary to announce the team correctly with a custom name.

And if that doesn't do it, then perhaps take a closer look at how the commentary announces Create-A-School team names.


Yea, I don't think the solution is the same as the player names unfortunately, since the mod modified the original internal databases as well. It must have to do with the speech files. There is a dat file called SPEECH DIRECTORY or something, that I haven't deciphered yet, but maybe that holds clues.
I also go by Antdroid on other forums and places.

https://www.ncaanext.com - NCAA 06 NEXT Mod
https://discord.ncaanext.com - NCAA & Madden NEXT PS2 Discord

Re: NCAA 06 PS2 Dynasty Save File Editing

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Harry97
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Re: NCAA 06 PS2 Dynasty Save File Editing

Postby Harry97 » Fri Nov 25, 2022 4:35 pm

minotauri wrote:Yes the files attached should be the original files unmodified except for the decompression algorithm applied.
You can edit anything in it. It will look very familiar to you once you open it in DB Editor. :) Let me know if you have questions, or join us on DISCORD :)

Thank you for that. I will take a look and will let you know if I have any questions.
minotauri wrote:Yea, I don't think the solution is the same as the player names unfortunately, since the mod modified the original internal databases as well. It must have to do with the speech files. There is a dat file called SPEECH DIRECTORY or something, that I haven't deciphered yet, but maybe that holds clues.

OK so it sounds like you already tested all the TEAM.csvs with custom team names. Given that, it would make sense that the speech .DATs may be where we are able to get correct commentator / PA announcer custom team references.


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