nobuko24 wrote:Hi, I'm trying to import some uniforms from NCAA 09 into NCAA 06. The uniforms I wish to import are smaller sized files than the ones I am replacing, so the process h4wduk3n and StingRay68 discuessed earlier in this thread should work.
Using DFR even when I extract a copy of a compressed file from the UNIFORM.DAT (for example; File00050 - Comp. Size = 166406 - Decomp. Size = 375912) and then re-insert this file into the the same slot I am left with a smaller sized UNIFORM.DAT file, which causes errors when adding back into the iso (I am using apache for this).
I have used DFR before to replace music files in the game (in that case I had to resize the smaller asf files using a HEX editor before I imported them so that they matched the file size of the files being replaced). I was assuming this would be a similar process but even after reading through this thread I am still confused.
I seen posts mention uncompressing the uniform files but I am unsure if I need to do this or what programs to use. If anyone could provide advice on the programs to use and quick steps to follow for just replacing uniforms from NCAA 06 with smaller file sized unforms from NCAA 09 it would be really appreciated.
As minotauri pointed out, the main thing when rebuilding the disc is to delete the QKL files. The process h4wduk3n described earlier was before we learned that deleting the QKL files on the disc removes the UNIFORM.DAT per slot file size restrictions. If you delete the QKL files, you can freely swap any uniform file, compressed or uncompressed without a problem, at least as it relates to any uniform file from NCAA 07-11 PS2, they should work in NCAA 06. (Not sure if NCAA 2005's uniforms would be compatible in NCAA 06, I'm not sure anyone's tried that yet, but if I'm not mistaken, NCAA 2005's uniforms are in PLADATA.DAT which was before there was a UNIFORM.DAT which IIRC started in NCAA 06)
But you shouldn't have any problem importing NCAA 07-11 PS2 uniforms into NCAA 06's UNIFORM.DAT as long as you delete the QKL files when rebuilding the disc. The challenge though is to match up the uniform you are trying to swap in UNIFORM.DAT from game to game, as the uniform slots (which team/uniform each slot is) in UNIFORM.DAT does change from game to game. There's ways to figure it out but it's not exactly self explanatory.
I've never used apache, but it sounds like it works if you've been able to successfully replace music and rebuild the disc. As far as uncompressing the uniform files, there's several ways to do that if you intend on editing uniforms. There's a specific program for it, or you can use MUER to do it if you have Madden 08 PC. Once an NCAA PS2 uniform is uncompressed, you don't need to re-compress it, you can just import it back to the slot and rebuild the disc. If you're trying to edit a decompressed NCAA PS2 uniform externally that may be a bit of a challenge. I'm not sure there's a dedicated external editor to edit decompressed NCAA uniforms from the .DAT.
What I did a long time ago before we knew how to edit textures in PCSX2 was I took a decompressed NCAA PS2 uniform and split it into its various parts through a QuickBMS script, then through another program was able to view each part and made changes to it that way, by hex editing the part then opening it up in the viewer. Through trial and error hex editing I was able to somewhat edit the decompressed uniform. With the DAT editor program that was released a while back that decompresses NCAA PS2 uniforms, I think it also displays the decompressed uniform in its various parts. (Helmet, Jersey, Pants, Shoes, etc) I'm not sure if you can use that program to actually edit the NCAA PS2 uniforms externally. The need for that isn't what it once was since the NCAA NEXT team came along and showed how to edit and create uniforms through PCSX2 texture memory editor features.
I've been editing uniform textures through cheat engine for a lot longer than the NCAA NEXT team has been editing texture through the PCSX2 feature, but the way I did through cheat engine was much more limited than what can be done through PCSX2 texture editing. The NCAA NEXT has updated uniforms and made HD recreations of every team with current day uniforms that can be used in NCAA 06 through PCSX2 which is phenomenal. And not just uniforms, but they're also able to update field textures and stadium textures as well.
If you don't use PCSX2 through, or you just want to test some NCAA 07-11 uniforms in NCAA 06, you should be able to do that simply by swapping compressed uniform files and deleting the QKL files on the disc when rebuilding the disc. If you have any questions about any of this, or run into any issues while trying to do this, be sure to let us know.