Classic mode: Clrdk homemade sliders and setup

Sliders, settings and other adjustments to make the game more realistic.
clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Tue Oct 21, 2014 1:48 pm

Dzoniy wrote:
clrdk wrote:
Dzoniy wrote:Oh, right, i forgot, that i lowered catching for all LB' s and DB' s to get more realistic QB INT numbers! :D


Okay :D what minor change have you made to my sliders :?:


Pass blocking for both sides. I play with higher injuries,so with your pass bocking sliders QB' s gets injured too often. But there will be changes,because i also started to change some penalty sliders after reading how they affect gameplay. And they do,i had some positive effects in gameplay after lowering some of them.


I think my sliders it okay balance with my playing style and if my QB get more pass protection I will win all my games :D

Re: Classic mode: Clrdk homemade sliders and setup

Sponsor

Sponsor
 

Monk76
Rookie
Posts: 21
Joined: Wed Jul 23, 2014 12:58 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby Monk76 » Tue Oct 28, 2014 12:04 am

Don't you find the cpu QBs are too easy to stop on All Pro, even with your sliders?

clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Tue Oct 28, 2014 4:41 pm

Monk76 wrote:Don't you find the cpu QBs are too easy to stop on All Pro, even with your sliders?


No, I don't think it is to easy to stop the CPU QB, but it depends a lot on CPU offense line and how good his receiver is + if the CPU also have a good running game, it will get considerably more difficult

I played a game against Lions in my Buccs franchise, and I never found a way to stop their offense

Code: Select all

Skill Level: All Pro
Quarter Length: 12 minute(s)

Slider                         Human   CPU
QB Accuracy                       40    65
Pass Blocking                      0    30
Receiver Catching                 45    70
Running Ability                   45    67
Offensive line Run Blocking       25    30
Defensive Awareness               24    99
Defensive line Knockdowns         17    99
Interceptions                      3    50
Defensive Break Blocks             0    10
Tackling                          30    50
Fieldgoal Length                  39    40
Fieldgoal Accuracy                 0    92
Punt Length                       56    56
Punt Accuracy                      0    99
Kickoff Length                    64    64

Weather
Forecast: Fair
Wind: 0 mph
Temp: 80 degrees

Team               Q1   Q2   Q3   Q4   OT      FINAL
Buccaneers          0   10    0    0    0         10
Lions               7    7    7    0    0         21

Game Statistics:               Buccaneers      Lions
First Downs                            10         26
Third Down Conversions                  5         10
Third Downs                            11         14
Third Down Percentage               45.5%      71.4%
Fourth Down Conversions                 0          0
Fourth Downs                            0          0
Fourth Down Percentage               0.0%       0.0%
Two Pt Conversions Made                 0          0
Two Pt Conversions Attempted            0          0
Two Pt Conversion Percentage         0.0%       0.0%
Offense Redzone Num                     2          4
Offense Redzone TDs                     1          3
Offense Redzone FGs                     1          0
Offense Redzone Percentage         100.0%      75.0%
Rushing Attempts                       17         32
Rushing Yards                          85        180
Rushing Average                       5.0        5.6
Rushing TDs                             1          3
Passing Yards                          86        239
Passing Completions                     8         24
Passing Attempts                       23         40
Completion Percentage               34.8%      60.0%
Passing Average                       3.7        6.0
Passing TDs                             0          0
Offensive Pass Interceptions            0          0
TOTAL OFFENSE                         171        419
Defensive Pass Interceptions            0          0
Punt Return Yards                       0          0
Kick Return Yards                      96         35
Punts                                   5          2
Punt Avg                             48.8       43.5
Fumbles                                 1          0
Fumbles Lost                            0          0
Penalties                               5          2
Penalty Yds                            42         20
Turnovers                               0          0
TIME OF POSSESSION                  14:59      33:01

Individual Stats: Lions
PASSING                        CMP  ATT  YDS  PCT   YPA SACK   TD  INT LONG RATING
Jon Kitna                       24   40  248   60   6.1    2    0    0   26   77.9

RUSHING                        ATT  YDS   AVG LONG   TD  FUM
Kevin Jones                     20  156   7.7   34    3    0
Hakim Blount                     9   23   2.5    9    0    0
Mike Alstott                     1    3   3.0    3    0    0
Jon Kitna                        2   -2  -1.0    0    0    0

RECEIVING                      REC  YDS   AVG LONG   TD DROP  YAC
Mike Furrey                      8   88  11.0   24    0    0    8
Calvin Johnson                   7   76  10.8   26    0    0   14
Dan Campbell                     5   45   9.0   14    0    0    5
Roy Williams                     2   23  11.5   14    0    0   15
Mike Alstott                     1   10  10.0   10    0    0    3
Kevin Jones                      1    6   6.0    6    0    0    2

KICKING                        FGM  FGA  PCT FGSBLOCKED  XPA  XPM  PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Jason Hanson                     0    1    0          0    3    3  100          0        0          0
Nick Harris                      0    0    0          0    0    0    0          0        3          0

PUNTING                        ATT  YDS   AVG LONG BLOCKS IN20 TOUCHBACKS
Nick Harris                      2   87  43.5   50      0    1          1

KICK RETURNS                   ATT  YDS   AVG   TD LONG
Gary Baxter                      2   35  17.5    0   19

PUNT RETURNS                   ATT  YDS   AVG LONG   TD
Gary Baxter                      0    0   0.0    0    0

DEFENSE                        TOT LOSS SACK   FF FREC  YDS   TD  INT  RET   AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Brad Kassell                     5    1    0    0    0    0    0    0    0   0.0           2        0         1        0
Mike Brown                       4    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Kenoy Kennedy                    4    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Cory Redding                     3    1    2    0    0    0    0    0    0   0.0           0        0         0        0
Stanley Wilson                   3    1    0    0    0    0    0    0    0   0.0           0        0         2        0
Dewayne White                    2    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Josh Foster                      2    0    0    0    0    0    0    0    0   0.0           1        0         2        0
Travis Fisher                    2    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Ernie Sims                       2    0    1    0    0    0    0    0    0   0.0           0        0         0        0
Alex Lewis                       1    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Gary Baxter                      1    0    0    1    0    0    0    0    0   0.0           0        0         0        0
Shaun Rogers                     1    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Fernando Bryant                  1    0    0    0    0    0    0    0    0   0.0           0        0         0        0

BLOCKING                      PANCAKES SACKS ALLOWED
Jeff Backus                         19             0
Dominic Raiola                      11             1
Danny Chandler                       9             0
Manuel Ramirez                       7             0
Jonathan Scott                       5             0
Mike Alstott                         5             0
Dan Campbell                         2             0
Roy Williams                         2             0
Shaun McDonald                       1             0
Mike Furrey                          1             0
Kevin Jones                          1             0


Individual Stats: Buccaneers
PASSING                        CMP  ATT  YDS  PCT   YPA SACK   TD  INT LONG RATING
Derrick Logan                    8   23  104   34   4.5    3    0    0   41   49.9

RUSHING                        ATT  YDS   AVG LONG   TD  FUM
Justin Fargas                    9   56   6.2   12    0    0
Michael Bennett                  7   27   3.8   10    0    0
Derrick Logan                    1    2   2.0    2    1    0

RECEIVING                      REC  YDS   AVG LONG   TD DROP  YAC
Kevin Boss                       4   58  14.5   41    0    0   15
Ike Hilliard                     2   27  13.5   18    0    0    5
Maurice Stovall                  2   19   9.5   12    0    1    0
Justin Fargas                    0    0   0.0    0    0    1    0
Andre Davis                      0    0   0.0    0    0    2    0

KICKING                        FGM  FGA  PCT FGSBLOCKED  XPA  XPM  PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Onterrio Singleton               1    1  100          0    1    1  100          0        3          1

PUNTING                        ATT  YDS   AVG LONG BLOCKS IN20 TOUCHBACKS
Daryl Smith                      5  244  48.7   50      0    4          0

KICK RETURNS                   ATT  YDS   AVG   TD LONG
Deion Dorsey                     3   96  32.0    0   38

PUNT RETURNS                   ATT  YDS   AVG LONG   TD
Deion Dorsey                     0    0   0.0    0    0

DEFENSE                        TOT LOSS SACK   FF FREC  YDS   TD  INT  RET   AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Tanard Jackson                  10    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Daven Holly                      9    0    0    0    0    0    0    0    0   0.0           4        0         8        0
Barrett Ruud                     6    1    0    0    0    0    0    0    0   0.0           1        0         3        0
Kendrell Bell                    5    0    0    0    0    0    0    0    0   0.0           1        0         3        0
Amos Colert                      4    1    1    0    0    0    0    0    0   0.0           0        0         0        0
Michael Lewis                    3    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Gaines Adams                     2    2    0    0    0    0    0    0    0   0.0           0        0         0        0
D.D. Lewis                       2    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Randy Starks                     2    0    1    0    0    0    0    0    0   0.0           0        0         0        0
Sammy Davis                      2    1    0    0    0    0    0    0    0   0.0           0        0         3        0
Will Allen                       2    0    0    0    0    0    0    0    0   0.0           0        0         1        0
LaVar Arrington                  1    0    0    0    0    0    0    0    0   0.0           1        0         0        0
Sabby Piscitelli                 1    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Quincy Black                     1    0    0    0    0    0    0    0    0   0.0           0        0         0        0
Deion Dorsey                     1    0    0    0    0    0    0    0    0   0.0           0        0         1        0

BLOCKING                      PANCAKES SACKS ALLOWED
Jeremy Trueblood                     1             0
Maurice Stovall                      1             0
Leonard Emanuel                      1             0
Lance Moore                          1             0
Anthony Davis                        0             3


I also played against Bears in my Buccs franchise, where I had some serious problems with Bears offense and their QB Aaron Books, but in this game Buccs offense made a great comeback ;)

See the stats here: http://allpromaddenchise.dk/gamecenter.php?gamelog=Bears%20at%20Buccaneers%20-%20w2.txt&year=2008&skin=Alp

Monk76
Rookie
Posts: 21
Joined: Wed Jul 23, 2014 12:58 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby Monk76 » Tue Oct 28, 2014 6:18 pm

How much of a difference does it make when you have the passing cone turned off, do you think the cpu is much easier to stop that way?

clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Wed Oct 29, 2014 5:41 pm

Monk76 wrote:How much of a difference does it make when you have the passing cone turned off, do you think the cpu is much easier to stop that way?


I have not played so much with cone turned off, but the CPU QB is more precise with cone turned on and throwing less INTs, especially a CPU QB with high AWR.
+ I like to play with cone turned on and the effects on the QB, the lower the QB AWR, the smaller the cone and the more difficult is to throw a precise passes

clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Thu Dec 11, 2014 6:06 am

I have change Human interception from 3 to 5

I have been playing with this sliders change in my Buccs franshise since week 13, 2008, check it out on http://www.allpromaddenchise.dk

See the 2007 season with Chicago Bears here: http://allpromaddenchise.dk/index.php?year=2007&skin=Alp

See my slider setup on page 1: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706

clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Sat Jan 17, 2015 2:05 pm

I have been down memory lane and looked into my two franchises using madcat, 7 seasons with my Bills franchise, http://www.clrdkmaddenchise.dk and only season with Chicago Bears, http://allpromaddenchise.dk/index.php?year=2007&skin=Alp and now my first season with Tampa Bay Buccaneers, http://www.allpromaddenchise.dk

It took some time for me to understand how great a tool Madcat was and how easy the program was to use, I began to use Madcat in the 3. season (2009) and in Super Bowl game in the 2011 season I began to also write weekly story on my website and in the last season (2013) I also began make youtube films.

But the very first season with is still very clear to me, with a very bad start and Bills lost their first 4 games and halfway through the season Bills had a record of 2-6, but Bills ended up with a chance to get a playoff spot if Bills won the final game against Eagles, But Bills got out played against a great Eagles offense.

My story on footballidiot http://www.footballidiot.com/forum/viewtopic.php?f=2&t=1071
From my website: http://clrdkmaddenchise.dk/index.php?year=2007&skin=default

The next season Bills went to the playoff, but was sent out very quickly when Bills rookie QB was intercepted 5 times by a great Ravens defense.

In the he 3. season (2009) Bills won the SUPER BOWL against Eagles (My slider was getting to easy for me, and I began make some changes to sliders the folowing season)

The 4. season (2010) I used alot of time to get my sliders back on track.

I started Buffalo Bills 2010 season by changing sliders
CPU Offensive line Run Blocking to 30 (+5)
CPU Pass Blocking to 25 (+5)
Human Receiver Catching 45 (-5)
Human Running Ability 45 (-5)
I played one game with Human Running Abillty with 40, but it seem to unrealistic, when I play with CPU Defensive Awareness = 99 and I went back to 45.


I got some inspiration from ColtFan journal: Jacksonville Jaguars 2011-Onward
http://www.footballidiot.com/forum/viewtopic.php?f=2&t=3519#p14852

I made a change in week 10 : CPU QB Accuracy to 63 (+3)
Another change in week 16: CPU Running Ability to 67 (+4)


The great moments in 2010 season was the 3 games against division rival Patriots, the 3. game was the AFC championship Bills lost to Patriots, a great rivalry.

The following season 2011 Bills reached the SUPER Bowl with a backup QBs, that was another great game, Bills lost the game against New Orleans Saints
http://clrdkmaddenchise.dk/index.php?year=2011&skin=default

In the 2012 season, in week 5 I made another slider change, CPU QB Accuacy to 65 (+2),
Bills reached the playoff again, but lost the division title to Patriots. Bills won their wild card game and in the divison round meet Colts and amazing Peyton Manning was ready for them. Bills was outplayed and lost 31-20 and Colts won the SUPER BOWL that season.

The last season (2013) with my Bills franchise. Bills QB Nate Watters was outstanding until he got injuried in week 15, http://clrdkmaddenchise.dk/player.php?id=2022&skin=default
I made a change to my sliders in week 11, Human Defensive Awareness down to (-1) and in week 12 I change CPU Running ability down to 63 (-4).

Bills offense set a record of 6241 total offensive yards in 2013 season and Bills won the division title. In the playoff I played the most exciting madden game I have ever played against Steelers in the AFC championship and won 30-27 in the last second, http://clrdkmaddenchise.dk/

Bills closed a great season and won also the SUPER BOWL against Saints 17-7, http://clrdkmaddenchise.dk/gamecenter.php?year=2013&skin=Alp&gamelog=Saints%20at%20Bills%20-%20w21.txt

I started up my new franchise project up with Chicago Bears, which had one of the best defense in Madden,
There was some changing to my sliders during Bears 2007 season
In week 1, change Human tackling down to 33 (-2).
In week 14, change CPU Pass blocking to 27 (+2) and Human Interceptions down to 3 (-2)
In week 15, change CPU Pass blocking to 30 (+3), CPU Running ability went up again to 67 (+4) and Human Tackling down to 30 (-3)


Bears won a division title and reach the division round against Panthers, it was a epic game, which Bears lost 44 - 42
http://allpromaddenchise.dk/gamecenter.php?year=2007&skin=Alp&gamelog=Panthers%20at%20Bears%20-%20w19.txt.

I then decided to change my team to worst team in NFL, Tampa Bay Buccaneers and build up dynasty. I included one more little rule, in the 2008 offseason all Buccs players, which are above 25 years old and with a OVR Rating above 80 will be cut from the team before the first FA stage

Their have been alot excting games in first season with Buccs, and it have very surprising that Buccs have a positive record of 10-6 and won the NFC south division title. but 5 of the 10 victories was SUPER close.
I made one change to my sliders during Buccs 2008 season: week 12, Human interceptions back to 5 (+2)

Buccs won the wild card round against Dallas Cowboys and reach the divisional round, where their lost to St. Louis Rams.
It have been great fun so far and I expect to play a lot more season with this franshise and with the my lastest slider setup, which these sliders is seems to be spot on with my playing style.

That was just my 25 cent 8-)

Pdence267
Pro Bowl
Posts: 87
Joined: Wed Nov 16, 2011 1:29 pm

Re: Classic mode: Clrdk homemade sliders and setup

Postby Pdence267 » Sun Mar 08, 2015 8:33 am

If you go through each team's roster and find an insufficient number of players at positions and or an unequal numbers of players on each team , then you will be constantly adjusting sliders. The rosters should be balanced before a game and injuries turned off to maintain that balance. Also the quarter time and auto sub must be set correctly. I also like to control all teams rosters so teams aren't signing players and knocking their rosters off balance. with default rosters and settings the game plays fine in all-madden. Auto reorder should be used for the user team just prior to kickoff. I believe unbalanced rosters and poor roster management has been the primary cause of unrealistic play in the game. Also knowledge of how the ai thinks will be the biggest help. Check out my ny giants 07 thread in madden journals for examples.

clrdk
MVP
Posts: 657
Joined: Wed Oct 26, 2011 3:43 am

Re: Classic mode: Clrdk homemade sliders and setup

Postby clrdk » Mon Mar 09, 2015 5:54 am

Pdence267 wrote:If you go through each team's roster and find an insufficient number of players at positions and or an unequal numbers of players on each team , then you will be constantly adjusting sliders. The rosters should be balanced before a game and injuries turned off to maintain that balance. Also the quarter time and auto sub must be set correctly. I also like to control all teams rosters so teams aren't signing players and knocking their rosters off balance. with default rosters and settings the game plays fine in all-madden. Auto reorder should be used for the user team just prior to kickoff. I believe unbalanced rosters and poor roster management has been the primary cause of unrealistic play in the game. Also knowledge of how the ai thinks will be the biggest help. Check out my ny giants 07 thread in madden journals for examples.


Hi Pdence267

First of all, offcourse I am reading your madden journal ;)
I understand your points about a balance game and the poor CPU management I have tried to reflect that in my sliders setup, and it seems that after more than 10+ seasons with a couple of difference teams I have completed the search for the sliders and setup rules, which suits my style of play and my level of difficulty in madden :D http://www.allpromaddenchise.dk

The sliders I am using with my Buccs franchise : http://www.footballidiot.com/forum/viewtopic.php?f=2&t=16479
    Franchise rules:
    1. No trades allowed with CPU Teams
    2. Using Nza franchise guidelines (Link to the guide: http://www.footballidiot.com/forum/viewtopic.php?f=80&t=150) and MaddenEditor version 1.3 (Here is the link: http://ffmadden.wikia.com/wiki/Files)
    3. Before a new season I Apply CMP66's recommended coach slider adjustments, also in Nza's madden Editor, to make simulated stats more realistic, all the games is using these coach sliders both the simulate games and when I play a game, so I only need to make that coach slider adjustments ones every season and I revert CMP66's recommended coach slider adjustments before going into the offseason, I think the CPU teams is making better playcalling against me both on defense and on offense with these coach slider adjustments[/b] .
    4. Human Salary cap startes with 90 mio. $ and a raise of 3 mio. $ every offseason
    4a In the offseason the Player Resigning stage: if I want to resigne a player, I have to accept the contract the player wants.
    4b In the offseason: in free agent stage: If I want to signe a player, I have to accept the contract the player wants, but if the player only want a 1 year contract, I can offer him up to a 3 year contact, mostly because I don’t have to offer the player a new contract every year.
    4c In the offseason: I can restructure one contract every season, I can only change the length of the contract :o . ex a high paied players with 1 year left of his contract, I can give him a new 7 years contract, but I have to pay want he wants
    4d If I have to sign a free agent because of injury in the regular season or in the playoff, I can decide the length of the contract, but I cannot negotiate the salary.
    4e If I sign a free agent in the regular season or in the playoff of another reason that 4d, I have to accept the contract the player wants
    5. Only 1 progression after week 17, Using Nza Franchise guide
    6. Tranings camp will be skipped
    7. Pre-season games will be simulated with injury sliders at 30
    8. Regular season: There will be played 12 games and simulated 4 games (after week 4 and no division games)
    9. Playoff: All Human games will be played. If my team do not qualify for the NFC / AFC finals and the Super Bowl, I will watch these matches with the CPU vs CPU sliders NFL stats final (Link to the sliders and setup: viewtopic.php?f=18&t=17)
    10. Draft class: Default and Nza franchise gude
    11. Draft: Using MaddenAMP, I have been using version 3.6 (here is the link: http://www.footballidiot.com/forum/viewtopic.php?f=13&t=2250

Pdence267
Pro Bowl
Posts: 87
Joined: Wed Nov 16, 2011 1:29 pm

Re: Classic mode: Clrdk homemade sliders and setup

Postby Pdence267 » Mon Mar 09, 2015 1:25 pm

clrdk wrote:
Pdence267 wrote:If you go through each team's roster and find an insufficient number of players at positions and or an unequal numbers of players on each team , then you will be constantly adjusting sliders. The rosters should be balanced before a game and injuries turned off to maintain that balance. Also the quarter time and auto sub must be set correctly. I also like to control all teams rosters so teams aren't signing players and knocking their rosters off balance. with default rosters and settings the game plays fine in all-madden. Auto reorder should be used for the user team just prior to kickoff. I believe unbalanced rosters and poor roster management has been the primary cause of unrealistic play in the game. Also knowledge of how the ai thinks will be the biggest help. Check out my ny giants 07 thread in madden journals for examples.


Hi Pdence267

First of all, offcourse I am reading your madden journal ;)
I understand your points about a balance game and the poor CPU management I have tried to reflect that in my sliders setup, and it seems that after more than 10+ seasons with a couple of difference teams I have completed the search for the sliders and setup rules, which suits my style of play and my level of difficulty in madden :D http://www.allpromaddenchise.dk

The sliders I am using with my Buccs franchise : http://www.footballidiot.com/forum/viewtopic.php?f=2&t=16479
    Franchise rules:
    1. No trades allowed with CPU Teams
    2. Using Nza franchise guidelines (Link to the guide: http://www.footballidiot.com/forum/viewtopic.php?f=80&t=150) and MaddenEditor version 1.3 (Here is the link: http://ffmadden.wikia.com/wiki/Files)
    3. Before a new season I Apply CMP66's recommended coach slider adjustments, also in Nza's madden Editor, to make simulated stats more realistic, all the games is using these coach sliders both the simulate games and when I play a game, so I only need to make that coach slider adjustments ones every season and I revert CMP66's recommended coach slider adjustments before going into the offseason, I think the CPU teams is making better playcalling against me both on defense and on offense with these coach slider adjustments[/b] .
    4. Human Salary cap startes with 90 mio. $ and a raise of 3 mio. $ every offseason
    4a In the offseason the Player Resigning stage: if I want to resigne a player, I have to accept the contract the player wants.
    4b In the offseason: in free agent stage: If I want to signe a player, I have to accept the contract the player wants, but if the player only want a 1 year contract, I can offer him up to a 3 year contact, mostly because I don’t have to offer the player a new contract every year.
    4c In the offseason: I can restructure one contract every season, I can only change the length of the contract :o . ex a high paied players with 1 year left of his contract, I can give him a new 7 years contract, but I have to pay want he wants
    4d If I have to sign a free agent because of injury in the regular season or in the playoff, I can decide the length of the contract, but I cannot negotiate the salary.
    4e If I sign a free agent in the regular season or in the playoff of another reason that 4d, I have to accept the contract the player wants
    5. Only 1 progression after week 17, Using Nza Franchise guide
    6. Tranings camp will be skipped
    7. Pre-season games will be simulated with injury sliders at 30
    8. Regular season: There will be played 12 games and simulated 4 games (after week 4 and no division games)
    9. Playoff: All Human games will be played. If my team do not qualify for the NFC / AFC finals and the Super Bowl, I will watch these matches with the CPU vs CPU sliders NFL stats final (Link to the sliders and setup: viewtopic.php?f=18&t=17)
    10. Draft class: Default and Nza franchise gude
    11. Draft: Using MaddenAMP, I have been using version 3.6 (here is the link: http://www.footballidiot.com/forum/viewtopic.php?f=13&t=2250


After the CPU eliminates me from playoff contention :-) I will try this set up since it will let the cpu control it's own rosters. That set up looks very interesting.


Return to “Sliders and adjustments”

Who is online

Users browsing this forum: No registered users and 1 guest