Hi again Pence267
Most of the rules I am using is from Nza guidelines.
The longer the franchise is going on the more important is the Human salary.
Nza madden guide startes with a salary cap of 90 mio. $ and it is raised with 3 mio. $ every offseason (as I control manually). The CPU teams still using the default salary, which start with 109 mio. $, 122,08 mio. $ in the 2. season. In 5. season (2011) the Human salary cap will be 102 mio $ and the CPU teams salary cap will be 171,29 mio $ a difference of 69 mio $.
It will be a very good idea to read Nza's guidelines to get full benefit from a long-term ongoing franchise
Classic mode: Clrdk homemade sliders and setup
Re: Classic mode: Clrdk homemade sliders and setup
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
clrdk wrote:Hi again Pence267
Most of the rules I am using is from Nza guidelines.
The longer the franchise is going on the more important is the Human salary.
Nza madden guide startes with a salary cap of 90 mio. $ and it is raised with 3 mio. $ every offseason (as I control manually). The CPU teams still using the default salary, which start with 109 mio. $, 122,08 mio. $ in the 2. season. In 5. season (2011) the Human salary cap will be 102 mio $ and the CPU teams salary cap will be 171,29 mio $ a difference of 69 mio $.
It will be a very good idea to read Nza's guidelines to get full benefit from a long-term ongoing franchise
I took over Buccs in 2008, after one season for Bears, and started building the team up from scatch with young players and free agents
see the players I released in the offseason 2008 http://allpromaddenchise.dk/offseason.php?team=Buccaneers&year=2008&skin=Alp
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
clrdk wrote:clrdk wrote:Hi again Pence267
Most of the rules I am using is from Nza guidelines.
The longer the franchise is going on the more important is the Human salary.
Nza madden guide startes with a salary cap of 90 mio. $ and it is raised with 3 mio. $ every offseason (as I control manually). The CPU teams still using the default salary, which start with 109 mio. $, 122,08 mio. $ in the 2. season. In 5. season (2011) the Human salary cap will be 102 mio $ and the CPU teams salary cap will be 171,29 mio $ a difference of 69 mio $.
It will be a very good idea to read Nza's guidelines to get full benefit from a long-term ongoing franchise
I took over Buccs in 2008, after one season for Bears, and started building the team up from scatch with young players and free agents
see the players I released in the offseason 2008 http://allpromaddenchise.dk/offseason.php?team=Buccaneers&year=2008&skin=Alp
Amazing. Your franchise is much more detailed. I would love to play with that amount of dept to my franchise. I will absolutely give your and NZA's system a try once I'm done with my season. Great stuff, man
Re: Classic mode: Clrdk homemade sliders and setup
I will go through my slider setup when I play my Tampa Bay Buccaneers 2011 season, then I have played 4 seasons with the same sliders.
The 2011 season have been a very tough season so far, where Bucs young QB have been out of sync with his receivers, which have resulted in a lot drop balls and the CPU defences have been after my QB and Buccs D-line have problems protecting their QB, so there have been very little time in the pocket for my QB. It have been very frustrating and a fun challenge to find a solution to these problems.
More about this later when I have finish the 2011 season
The 2011 season have been a very tough season so far, where Bucs young QB have been out of sync with his receivers, which have resulted in a lot drop balls and the CPU defences have been after my QB and Buccs D-line have problems protecting their QB, so there have been very little time in the pocket for my QB. It have been very frustrating and a fun challenge to find a solution to these problems.
More about this later when I have finish the 2011 season
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
This sliders don't fit for me
Re: Classic mode: Clrdk homemade sliders and setup
Squeeze wrote:This sliders don't fit for me
Try to look at this sliders from ColtsFan Jaguars franchise, maybe the sliders fit you better, see below
http://www.footballidiot.com/forum/viewtopic.php?f=2&t=3519#p14852
Difficulty: All-pro
Cone = off
Slider | Human | CPU
QB Accuracy | 40 | 62
Pass Blocking | 20 | 20
Receiver Catching | 45 | 70
Running Ability | 40 | 63
Offensive line Run Blocking | 50 | 57
Defensive Awareness | 40 | 75
Defensive line Knockdowns | 20 | 20
Interceptions | 8 | 18
Defensive Break Blocks | 15 | 15
Tackling | 40 | 60
Fieldgoal Length | 50 | 50
Fieldgoal Accuracy | 92 | 92
Punt Length | 56 | 56
Punt Accuracy | 92 | 92
Kickoff Length | 70 | 62
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
Both sliders are just making the game more unrealistic for me (too many fumbles, unstoppable CPU offense). I'll rather stick to Madden 16.
Re: Classic mode: Clrdk homemade sliders and setup
I found a old picture from my first long term franchise, where I relocated Atlanta Falcons to Canada and became Toronto Moose
It was here it all started, where I began to develop my homemade sliders and why I now only play with default roster in Madden08, because my Moose franchise broke down.
It was here it all started, where I began to develop my homemade sliders and why I now only play with default roster in Madden08, because my Moose franchise broke down.
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
I have played four seasons (2008-2011) with Tampa Buccaneers in my final franchise, where I have played with the same sliders setup.
http://www.allpromaddenchise.dk
Here my comments to the sliders
Difficulty: All-pro
Cone = on
Slider | Human | CPU
QB Accuracy | 40 | 65
Human = 40 feels perfect. I took with my first overall pick in the 2008 DRAFT QB Derrick Logan, Type: Scramble. Overall (OVR) = 83,
Arm Strength (THPC) = 89, Throwing Accuracy (THA) = 82, Awareness (AWR) = 71, Acceleration (ACC) = 86 and Speed (SPD) = 87. The main reason I choose him was that he was a top prospect and his injury (INJ) = 99, his toughness (TGH) = 97 and I want a QB with low level of injuries, but I have never played with a scrambling QB before, that have been a fun challenge, where my young QB have run for around 200 yards with a couple of TDs each season.
QB Derrick Logan passing stats:
2008: Completion% 54, 3787 yards, 30 TDs, QB rating 69.7
2009: Completion% 58, 3557 yards, 19 Tds, QB rating 85.2
2010: Completion% 58, 3607 yards, 24 Tds, Qb rating 85.3
2011: completion% 54, 3292 yards, 19 Tds, QB rating 73.2
CPU = 65, it is working okay and also CPU teams rookie QB can give me problems if their OL can make the protection.
Pass Blocking | 0 | 30
Human pass Blocking = 0 and CPU Defensive Break Blocks = 10 have worked good, but it have been difficult. My young QB have been under a lot of pressure the last four season and sacks more than 150 times. Last season (2011) the CPU teams main focus was to stop my young QB, after Buccs won the SUPER BOWL in 2010 and named SB MVP, Buccs gave up 51 sacks in following season. But again it was a fun challenge and I found a solution and won the SUPER BOWL in 2011.
CPU Pass Blocking = 30 and Human Defensive Break Blocks = 0 is in the high end, but I feel it is necessary that kind of protecting for the CPU QB or my defense can just blitz him out of the field, especially the CPU rookie QBs and it is still happening in some games.
Receiver Catching | 45 | 70
Human = 45, there is alot of bad drops from my receivers, especially my 2rd receiver is number 1 in drops, but it felt right and if my QB get into good rythme and the I calls the right plays, my QB will complete up to 70% of his throws to his receivers, but on the other hand if my QB have a bad day my QB can easily complete under 50%.
CPU =70 is also working fine for me, But I had problems covering the CPU receivers, because Buccs secondary had not been good enough, so I have called a lots of blitzes the last four season, but it had help alot when I picked in 1. round CB Blake Wells in the draft 2010
Running Ability | 43* | 67
I played with Human = 45 from 2008 - 2011
2008: 1482 yards, 14 TDs ranked 24
2009: 1698 yards, 17 TDs ranked 12
2010: 1793 yards, 20 TDs ranked 8
2011: 1921 yards, 25 TDs ranked 4
In these 4 seasons I played with runningbacks, OVR = 80-85, I think it need a little change around 5% from 45 to 43 (earlier I have tried to play with Human = 40, but I think it get to unbalance with CPU Defensive Awareness = 99)
CPU = 67, It had worked okay and the CPU teams need all the help they can, if it is to easy to stop to CPU run game, it will also be to easy to blitz the CPU QB.
Offensive line Run Blocking | 25 | 30
Human Offensive line Run Blocking = 25 with CPU Defensive Break Blocks = 10
CPU Offensive line Run Blocking = 30 with Human Defensive Break Blocks = 0
The run game for both the Human and CPU working good and both the Human and CPU get good blocking if the right play is called.
Defensive Awareness | 24 | 99
Human = 24, it is in the low end, but it has been necessary for me to still have a fun and challenge franchise (before I played with 25).
CPU = 99, I played with this setup since Madden 2004 and it the right way for me.
Defensive line Knockdowns | 17 | 99
Human = 17, I have just used redwolf CPU vs CPU slider setup
CPU= 99, I also played with this setup since Madden 2004
Interceptions | 5 | 50
I have played with Human = 5 from 2008 - 2011, but I have been a little concerned when my young star CB Blake Wells made 8 Ints in 2011 season
Here is Buccs stats:
2008: 9 Ints, ranked 32
2009: 16 Ints, ranked 16
2010: 13 Ints, ranked 32
2011: 20 Ints ranked 22
It stats seems okay, I don't think the slider need to change.
CPU = 50, the working great, a bad throw will have consequences for the human QB, my young QB threw 33 ints in a wild rookie season
Defensive Break Blocks | 0 | 10
See under Offensive line Run Blocking & Pass Blocking
Tackling | 30 | 50
I started with human = 35 in my slider setup, but have played with human = 30 for the last four seasons and it had work okay, it give the CPU more opportunities on offense, and after I upgraded my defense in the draft from 2008 to 2011 it seem the right way to go.
Fieldgoal Length | 39 | 40
Fieldgoal Accuracy | 0 | 92
Punt Length | 56 | 56
Punt Accuracy | 0 | 99
Kickoff Length | 64 | 64
I have always used Redwolf and his teams speciel team slider, but I play with Fieldgoal Accuracy and Punt Accuracy = 0. It is still easy to kick FG and punt, but now I miss sometimes in bad weather. I also decided to help the CPU punter to get a more balance game.
FUN Fact: With my young kicker Peter Thomas, kicking power (KPW) = 97, I think his record is a 56 yard FG with these sliders
I still love the game
http://www.allpromaddenchise.dk
Here my comments to the sliders
Difficulty: All-pro
Cone = on
Slider | Human | CPU
QB Accuracy | 40 | 65
Human = 40 feels perfect. I took with my first overall pick in the 2008 DRAFT QB Derrick Logan, Type: Scramble. Overall (OVR) = 83,
Arm Strength (THPC) = 89, Throwing Accuracy (THA) = 82, Awareness (AWR) = 71, Acceleration (ACC) = 86 and Speed (SPD) = 87. The main reason I choose him was that he was a top prospect and his injury (INJ) = 99, his toughness (TGH) = 97 and I want a QB with low level of injuries, but I have never played with a scrambling QB before, that have been a fun challenge, where my young QB have run for around 200 yards with a couple of TDs each season.
QB Derrick Logan passing stats:
2008: Completion% 54, 3787 yards, 30 TDs, QB rating 69.7
2009: Completion% 58, 3557 yards, 19 Tds, QB rating 85.2
2010: Completion% 58, 3607 yards, 24 Tds, Qb rating 85.3
2011: completion% 54, 3292 yards, 19 Tds, QB rating 73.2
CPU = 65, it is working okay and also CPU teams rookie QB can give me problems if their OL can make the protection.
Pass Blocking | 0 | 30
Human pass Blocking = 0 and CPU Defensive Break Blocks = 10 have worked good, but it have been difficult. My young QB have been under a lot of pressure the last four season and sacks more than 150 times. Last season (2011) the CPU teams main focus was to stop my young QB, after Buccs won the SUPER BOWL in 2010 and named SB MVP, Buccs gave up 51 sacks in following season. But again it was a fun challenge and I found a solution and won the SUPER BOWL in 2011.
CPU Pass Blocking = 30 and Human Defensive Break Blocks = 0 is in the high end, but I feel it is necessary that kind of protecting for the CPU QB or my defense can just blitz him out of the field, especially the CPU rookie QBs and it is still happening in some games.
Receiver Catching | 45 | 70
Human = 45, there is alot of bad drops from my receivers, especially my 2rd receiver is number 1 in drops, but it felt right and if my QB get into good rythme and the I calls the right plays, my QB will complete up to 70% of his throws to his receivers, but on the other hand if my QB have a bad day my QB can easily complete under 50%.
CPU =70 is also working fine for me, But I had problems covering the CPU receivers, because Buccs secondary had not been good enough, so I have called a lots of blitzes the last four season, but it had help alot when I picked in 1. round CB Blake Wells in the draft 2010
Running Ability | 43* | 67
I played with Human = 45 from 2008 - 2011
2008: 1482 yards, 14 TDs ranked 24
2009: 1698 yards, 17 TDs ranked 12
2010: 1793 yards, 20 TDs ranked 8
2011: 1921 yards, 25 TDs ranked 4
In these 4 seasons I played with runningbacks, OVR = 80-85, I think it need a little change around 5% from 45 to 43 (earlier I have tried to play with Human = 40, but I think it get to unbalance with CPU Defensive Awareness = 99)
CPU = 67, It had worked okay and the CPU teams need all the help they can, if it is to easy to stop to CPU run game, it will also be to easy to blitz the CPU QB.
Offensive line Run Blocking | 25 | 30
Human Offensive line Run Blocking = 25 with CPU Defensive Break Blocks = 10
CPU Offensive line Run Blocking = 30 with Human Defensive Break Blocks = 0
The run game for both the Human and CPU working good and both the Human and CPU get good blocking if the right play is called.
Defensive Awareness | 24 | 99
Human = 24, it is in the low end, but it has been necessary for me to still have a fun and challenge franchise (before I played with 25).
CPU = 99, I played with this setup since Madden 2004 and it the right way for me.
Defensive line Knockdowns | 17 | 99
Human = 17, I have just used redwolf CPU vs CPU slider setup
CPU= 99, I also played with this setup since Madden 2004
Interceptions | 5 | 50
I have played with Human = 5 from 2008 - 2011, but I have been a little concerned when my young star CB Blake Wells made 8 Ints in 2011 season
Here is Buccs stats:
2008: 9 Ints, ranked 32
2009: 16 Ints, ranked 16
2010: 13 Ints, ranked 32
2011: 20 Ints ranked 22
It stats seems okay, I don't think the slider need to change.
CPU = 50, the working great, a bad throw will have consequences for the human QB, my young QB threw 33 ints in a wild rookie season
Defensive Break Blocks | 0 | 10
See under Offensive line Run Blocking & Pass Blocking
Tackling | 30 | 50
I started with human = 35 in my slider setup, but have played with human = 30 for the last four seasons and it had work okay, it give the CPU more opportunities on offense, and after I upgraded my defense in the draft from 2008 to 2011 it seem the right way to go.
Fieldgoal Length | 39 | 40
Fieldgoal Accuracy | 0 | 92
Punt Length | 56 | 56
Punt Accuracy | 0 | 99
Kickoff Length | 64 | 64
I have always used Redwolf and his teams speciel team slider, but I play with Fieldgoal Accuracy and Punt Accuracy = 0. It is still easy to kick FG and punt, but now I miss sometimes in bad weather. I also decided to help the CPU punter to get a more balance game.
FUN Fact: With my young kicker Peter Thomas, kicking power (KPW) = 97, I think his record is a 56 yard FG with these sliders
I still love the game
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Re: Classic mode: Clrdk homemade sliders and setup
I played two games with the new slider change Human Running Ability = 43 and it work very good,
Here is stats from the two games
Here is stats from the two games
Code: Select all
Skill Level: All Pro
Quarter Length: 12 minute(s)
Slider Human CPU
QB Accuracy 40 65
Pass Blocking 0 30
Receiver Catching 45 70
Running Ability 43 67
Offensive line Run Blocking 25 30
Defensive Awareness 24 99
Defensive line Knockdowns 17 99
Interceptions 5 50
Defensive Break Blocks 0 10
Tackling 30 50
Fieldgoal Length 39 40
Fieldgoal Accuracy 0 92
Punt Length 56 56
Punt Accuracy 0 99
Kickoff Length 64 64
Weather
Forecast: Fair
Wind: 5 mph
Temp: 69 degrees
Team Q1 Q2 Q3 Q4 OT FINAL
Buccaneers 7 10 7 0 0 24
Cowboys 0 3 7 7 0 17
Game Statistics: Buccaneers Cowboys
First Downs 20 11
Third Down Conversions 6 4
Third Downs 12 11
Third Down Percentage 50.0% 36.4%
Fourth Down Conversions 0 0
Fourth Downs 0 0
Fourth Down Percentage 0.0% 0.0%
Two Pt Conversions Made 0 0
Two Pt Conversions Attempted 0 0
Two Pt Conversion Percentage 0.0% 0.0%
Offense Redzone Num 2 2
Offense Redzone TDs 2 1
Offense Redzone FGs 0 1
Offense Redzone Percentage 100.0% 100.0%
Rushing Attempts 33 19
Rushing Yards 128 69
Rushing Average 3.9 3.6
Rushing TDs 1 1
Passing Yards 209 203
Passing Completions 15 15
Passing Attempts 24 23
Completion Percentage 62.5% 65.2%
Passing Average 8.7 8.8
Passing TDs 2 1
Offensive Pass Interceptions 2 0
TOTAL OFFENSE 337 272
Defensive Pass Interceptions 0 2
Punt Return Yards 24 0
Kick Return Yards 124 0
Punts 3 6
Punt Avg 45.3 50.3
Fumbles 0 0
Fumbles Lost 0 0
Penalties 1 1
Penalty Yds 10 10
Turnovers 2 0
TIME OF POSSESSION 28:50 19:10
Individual Stats: Cowboys
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Tony Romo 15 23 222 65 9.6 4 1 0 56 111.1
RUSHING ATT YDS AVG LONG TD FUM
Julius Jones 11 42 3.8 14 1 0
Cory Harrison 3 22 7.3 12 0 0
Tony Romo 5 5 1.0 3 0 0
RECEIVING REC YDS AVG LONG TD DROP YAC
Marvin Allen 6 112 18.6 56 1 1 17
Marcus Fox 3 56 18.6 41 0 0 1
Jason Witten 2 38 19.0 23 0 0 14
Julius Jones 1 8 8.0 8 0 0 4
Tavian Nickerson 1 7 7.0 7 0 0 0
Patrick Crayton 1 1 1.0 1 0 0 -1
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Nick Folk 1 1 100 0 2 2 100 0 0 0
Mat McBriar 0 0 0 0 0 0 0 0 4 0
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Mat McBriar 6 302 50.3 54 0 0 0
KICK RETURNS ATT YDS AVG TD LONG
No stats.
PUNT RETURNS ATT YDS AVG LONG TD
No stats.
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Richie Ottis 9 0 0 0 0 0 0 0 0 0.0 0 0 5 0
Bradie James 7 2 1 0 0 0 0 0 0 0.0 0 0 1 0
Tim Ross 5 1 1 0 0 0 0 0 0 0.0 0 0 0 0
Marcus Spears 5 0 2 0 0 0 0 0 0 0.0 0 0 0 0
Al Wilson 5 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Ricardo Colclough 3 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Roy Williams 3 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Pat Watkins 3 0 0 0 0 0 0 1 3 3.0 1 0 0 0
Woody Field 2 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Gary Jean 2 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Terence Newman 2 0 0 0 0 0 0 1 -1 -1.0 0 0 2 0
DeMarcus Ware 2 1 0 0 0 0 0 0 0 0.0 2 0 1 0
Gerome Sapp 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Ed Johnson 1 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Bobby Blackmon 1 0 0 0 0 0 0 0 0 0.0 0 0 1 0
D'Wayne Thomas 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Deon Anderson 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
BLOCKING PANCAKES SACKS ALLOWED
Kyle Kosier 8 0
Leonard Davis 6 0
Flozell Adams 5 0
Jon Jansen 4 2
Andre Gurode 3 0
Deon Anderson 3 0
Jason Witten 2 0
Tony Odrick 2 0
Individual Stats: Buccaneers
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Derrick Logan 15 23 238 65 10.3 5 2 2 41 92.2
Trent Edwards 0 1 0 0 0.0 0 0 0 0 39.6
RUSHING ATT YDS AVG LONG TD FUM
Anthony Smith 17 63 3.7 10 0 0
Selvin Young 8 33 4.1 11 1 0
Derrick Logan 8 32 4.0 8 0 0
RECEIVING REC YDS AVG LONG TD DROP YAC
Junior Jordan 3 71 23.6 35 0 0 3
Kevin Boss 4 65 16.2 22 0 1 7
Jabar Gaffney 5 49 9.7 13 0 0 1
J.J. Reyes 2 42 21.0 41 2 0 20
Mark Clayton 1 11 11.0 11 0 0 0
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Peter Thomas 1 1 100 0 3 3 100 0 0 0
Daryl Smith 0 0 0 0 0 0 0 0 4 4
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Daryl Smith 3 136 45.3 54 0 2 1
KICK RETURNS ATT YDS AVG TD LONG
Deion Dorsey 3 117 39.0 0 45
Selvin Young 1 7 7.0 0 7
Anthony Smith 0 0 0.0 0 0
PUNT RETURNS ATT YDS AVG LONG TD
Anthony Smith 3 24 8.0 14 0
Deion Dorsey 0 0 0.0 0 0
Selvin Young 0 0 0.0 0 0
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Patrick Ross 6 0 1 0 0 0 0 0 0 0.0 1 0 2 0
Amos Colert 6 0 3 0 0 0 0 0 0 0.0 0 0 0 0
Deion Dorsey 5 0 0 0 0 0 0 0 0 0.0 0 0 4 0
Brandon Perry 5 0 0 0 0 0 0 0 0 0.0 0 0 1 0
C.J. Connor 2 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Lennox Foster 2 0 0 0 0 0 0 0 0 0.0 0 0 1 0
Sabby Piscitelli 2 1 0 0 0 0 0 0 0 0.0 0 0 0 0
Oliver Morris 2 0 0 0 0 0 0 0 0 0.0 0 0 4 0
Randy Starks 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Mark Clayton 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Blake Wells 1 0 0 0 0 0 0 0 0 0.0 0 0 2 0
Kedric Golston 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Ty Carpenter 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Junior Jordan 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Marco Bradley 0 0 0 0 0 0 0 0 0 0.0 1 0 0 0
Daven Holly 0 0 0 0 0 0 0 0 0 0.0 0 0 1 0
BLOCKING PANCAKES SACKS ALLOWED
Leonard Emanuel 6 1
Kevin Boss 2 0
Lorenzo Ulrich 1 1
Caz Kirby 1 0
Jabar Gaffney 1 0
Levi Scott 1 1
Raven Bishop 0 1
Dwight Hughes 0 1
Code: Select all
Skill Level: All Pro
Quarter Length: 12 minute(s)
Slider Human CPU
QB Accuracy 40 65
Pass Blocking 0 30
Receiver Catching 45 70
Running Ability 43 67
Offensive line Run Blocking 25 30
Defensive Awareness 24 99
Defensive line Knockdowns 17 99
Interceptions 5 50
Defensive Break Blocks 0 10
Tackling 30 50
Fieldgoal Length 39 40
Fieldgoal Accuracy 0 92
Punt Length 56 56
Punt Accuracy 0 99
Kickoff Length 64 64
Weather
Forecast: Fair
Wind: 0 mph
Temp: 78 degrees
Team Q1 Q2 Q3 Q4 OT FINAL
Buccaneers 0 6 0 10 0 16
Falcons 0 7 0 13 0 20
Game Statistics: Buccaneers Falcons
First Downs 18 20
Third Down Conversions 7 3
Third Downs 11 7
Third Down Percentage 63.6% 42.9%
Fourth Down Conversions 0 0
Fourth Downs 0 0
Fourth Down Percentage 0.0% 0.0%
Two Pt Conversions Made 0 0
Two Pt Conversions Attempted 0 1
Two Pt Conversion Percentage 0.0% 0.0%
Offense Redzone Num 3 3
Offense Redzone TDs 1 3
Offense Redzone FGs 1 0
Offense Redzone Percentage 66.7% 100.0%
Rushing Attempts 23 28
Rushing Yards 98 169
Rushing Average 4.3 6.0
Rushing TDs 1 1
Passing Yards 192 164
Passing Completions 20 15
Passing Attempts 33 22
Completion Percentage 60.6% 68.2%
Passing Average 5.8 7.5
Passing TDs 0 2
Offensive Pass Interceptions 1 0
TOTAL OFFENSE 290 333
Defensive Pass Interceptions 0 1
Punt Return Yards 9 0
Kick Return Yards 87 0
Punts 2 4
Punt Avg 48.5 46.8
Fumbles 1 1
Fumbles Lost 1 0
Penalties 4 2
Penalty Yds 35 28
Turnovers 2 0
TIME OF POSSESSION 26:09 21:51
Individual Stats: Falcons
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
C.J. Moore 15 21 176 71 8.3 3 2 0 22 128.2
J.J. Hale 0 1 0 0 0.0 0 0 0 0 39.6
RUSHING ATT YDS AVG LONG TD FUM
Jerious Norwood 18 101 5.6 15 1 1
Michael Warren 7 52 7.4 22 0 0
Ovie Mughelli 3 16 5.3 9 0 0
RECEIVING REC YDS AVG LONG TD DROP YAC
Roddy White 3 41 13.6 18 0 0 0
Steve Connor 2 28 14.0 22 1 0 1
Michael Jenkins 3 27 9.0 12 0 1 1
Alge Crumpler 2 26 13.0 14 0 0 15
Nate Kent 2 24 12.0 15 1 0 5
Jerious Norwood 2 16 8.0 13 0 0 14
Ovie Mughelli 1 14 14.0 14 0 0 11
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Matt Bryant 0 0 0 0 2 2 100 0 4 0
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Michael Koenen 4 187 46.7 52 0 1 2
KICK RETURNS ATT YDS AVG TD LONG
No stats.
PUNT RETURNS ATT YDS AVG LONG TD
No stats.
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Phillip Schroeder 9 0 1 0 0 0 0 0 0 0.0 0 0 2 0
Chris Houston 8 0 0 0 0 0 0 0 0 0.0 1 0 7 0
John Abraham 4 0 0 1 0 0 0 0 0 0.0 0 0 0 0
Keith Brooking 4 0 0 0 0 0 0 0 0 0.0 1 0 1 0
Jamaal Anderson 3 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Darrin Myers 3 0 0 0 0 0 0 0 0 0.0 1 0 0 0
DeAngelo Hall 3 1 0 0 0 0 0 1 0 0.0 0 0 1 0
Rod Coleman 2 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Jonathan Wade 2 0 0 0 0 0 0 0 0 0.0 0 0 1 0
Justin Harrell 2 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Jimmy Williams 2 0 0 0 1 3 0 0 0 0.0 4 0 1 0
Irving Jackson 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Gerald Sensabaugh 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Neil Shelton 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Lawyer Cash 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Michael Lehan 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
BLOCKING PANCAKES SACKS ALLOWED
Mike Williams 10 0
Todd Weiner 8 0
Brad Butler 4 0
Kynan Forney 4 0
Ovie Mughelli 4 0
Ross Denham 4 0
Ruvell Martin 1 0
Michael Warren 0 1
Individual Stats: Buccaneers
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Derrick Logan 20 33 209 60 6.3 3 0 1 24 66.4
RUSHING ATT YDS AVG LONG TD FUM
Anthony Smith 12 38 3.1 8 0 0
Derrick Logan 5 37 7.3 15 1 0
Selvin Young 6 23 3.8 6 0 1
RECEIVING REC YDS AVG LONG TD DROP YAC
Jabar Gaffney 9 96 10.6 16 0 1 8
Kevin Boss 5 57 11.3 24 0 2 11
Junior Jordan 3 34 11.3 18 0 0 0
J.J. Reyes 2 14 7.0 7 0 1 1
Mark Clayton 1 8 8.0 8 0 0 0
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Peter Thomas 3 3 100 0 1 1 100 0 0 0
Daryl Smith 0 0 0 0 0 0 0 0 5 5
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Daryl Smith 2 97 48.5 51 0 1 0
KICK RETURNS ATT YDS AVG TD LONG
Deion Dorsey 3 79 26.3 0 30
Roscoe Turlan 1 8 8.0 0 8
Anthony Smith 0 0 0.0 0 0
PUNT RETURNS ATT YDS AVG LONG TD
Anthony Smith 1 9 9.0 9 0
Deion Dorsey 0 0 0.0 0 0
Roscoe Turlan 0 0 0.0 0 0
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Patrick Ross 8 0 1 0 0 0 0 0 0 0.0 0 0 2 0
Sabby Piscitelli 5 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Blake Wells 5 0 0 1 0 0 0 0 0 0.0 1 0 3 0
Ty Carpenter 5 0 0 0 0 0 0 0 0 0.0 0 0 1 0
C.J. Connor 4 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Oliver Morris 3 0 0 0 0 0 0 0 0 0.0 0 0 3 0
Brandon Perry 3 0 1 0 0 0 0 0 0 0.0 0 0 2 0
Amos Colert 3 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Paul Soliai 2 1 0 0 0 0 0 0 0 0.0 0 0 0 0
Randy Starks 2 1 0 0 0 0 0 0 0 0.0 0 0 0 0
Jabar Gaffney 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Deion Dorsey 1 0 0 0 0 0 0 0 0 0.0 0 0 1 0
Lennox Foster 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Marco Bradley 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Leonard Emanuel 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
BLOCKING PANCAKES SACKS ALLOWED
Laurent Robinson 1 0
Leonard Emanuel 1 1
Levi Scott 1 1
Raven Bishop 0 1
My homemade sliders for classic mode: http://www.footballidiot.com/forum/viewtopic.php?f=18&t=2706
Return to “Sliders and adjustments”
Who is online
Users browsing this forum: No registered users and 1 guest