How to get a thick Fog

Sliders, settings and other adjustments to make the game more realistic.
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Austinmario13
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How to get a thick Fog

Postby Austinmario13 » Wed Jun 07, 2023 5:56 pm

Apparently FOGT stands for FOG Thickness. When I changed the values, you can't see the field.
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How to get a thick Fog

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Harry97
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Re: I believe I found how fatigue is calculated

Postby Harry97 » Wed Jun 07, 2023 11:25 pm

Interesting. What do you think each row represents? 4 of the 7 have identical FOGA and FOGB values to another row. 255 as a max value could represent max energy, or the starting point calculation before a player becomes fatigued.

I also wonder how the "Stamina" player rating is involved in this.

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Austinmario13
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Re: I believe I found how fatigue is calculated

Postby Austinmario13 » Fri Jun 09, 2023 4:44 pm

Harry97 wrote:Interesting. What do you think each row represents? 4 of the 7 have identical FOGA and FOGB values to another row. 255 as a max value could represent max energy, or the starting point calculation before a player becomes fatigued.

I also wonder how the "Stamina" player rating is involved in this.

I was wrong.

Harry97
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Re: I believe I found how fatigue is calculated

Postby Harry97 » Sat Jun 10, 2023 10:39 am

Austinmario13 wrote:
Harry97 wrote:Interesting. What do you think each row represents? 4 of the 7 have identical FOGA and FOGB values to another row. 255 as a max value could represent max energy, or the starting point calculation before a player becomes fatigued.

I also wonder how the "Stamina" player rating is involved in this.

I was wrong.

Oh, so it's fog thickness. Interesting. Good to know :D.


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