Effects of Player Subs on Player Ratings.
Posted: Sat Mar 17, 2018 9:30 pm
I'm still searching where is the table that contains what triggers each player role and weapon in the game. During the search I found a table that shows what happens with player's Ratings when you put them in a position they aren't usually supposed to be. Here's everything I found.
QB
HB
FB
WR
TE
LT
LG
C
RG
RT
LE
RE
DT
LOLB
MLB
ROLB
CB
FS
SS
K
P
KR
PR
KOS
LS
3DRB
It should be noted that Sub Packages overwrite these rating penalties. So, you can have a Safety playing Corner effectively if the playbook has an appropriate Sub Package for it. However, if your CB#4 in the depth chart is a Safety, he'll get penalized. Same if enough corners are tired enough so that backup safeties start popping in.
And now, I'll continue searching for that Player Roles' Triggers Table.
QB
- 1. QB: Nothing
- 2. WR: 80% Awareness.
- 3. P: 5% Everything.
- 4. HB: 80% Awareness.
HB
- 1. HB: Nothing
- 2. FB: 90% Awareness
- 3. WR: 75% Awareness
FB
- 1.FB: Nothing
- 2.TE: 85% Awareness, 80% Run Block, 80% Pass Block.
- 3. HB: 90% Pass Block, 90% Run Block, 65% Breaking Tackles.
WR
- 1.WR: Nothing.
- 2.TE: 90% Awareness.
- 3. HB: 80% Awareness.
- 4. CB: Nothing.
TE
- 1. TE: Nothing.
- 2. FB: 85% Awareness, 85% Catching.
- 3. LT: 90% Awareness.
- 4. RT: 90% Awareness.
LT
- 1. LT: Nothing.
- 2. LG: 85% Awareness, 85% Pass Block, 85% Run Block.
- 3. RG: 80% Awareness, 80% Pass Block, 80% Run Block.
- 4. RT: 90% Awareness, 90% Pass Block, 80% Run Block.
LG
- 1. LG: Nothing.
- 2. LT, C and RT: 80% Awareness, 80% Pass Block, 80% Run Block.
- 3. RG: 90% Awareness, 90% Pass Block, 90% Run Block.
C
- 1. C: Nothing.
- 2. LG and RG: 80% Awareness, 80% Pass Block, 80% Run Block.
RG
- 1. RG: Nothing.
- 2. LT and RT: 80% Awareness, 80% Pass Block, 80% Run Block.
- 3. C: 85% Awareness, 85% Pass Block, 85% Run Block.
- 4. LG: 90% Awareness, 90% Pass Block, 90% Run Block.
RT
- 1. RT: Nothing.
- 2. RG: 85% Awareness, 85% Pass Block, 85% Run Block.
- 3. LG: 80% Awareness, 80% Pass Block, 80% Run Block.
- 4. LT: 90% Awareness, 90% Pass Block, 80% Run Block.
LE
- 1. LE: Nothing.
- 2. RE: 85% Awareness.
- 3. DT: 80% Awareness.
- 4. LOLB and ROLB: 90% Awareness, 25% Tackling.
RE
- 1. RE: Nothing.
- 2. LE: 85% Awareness.
- 3. DT: 80% Awareness.
- 4. LOLB and ROLB: 90% Awareness, 25% Tackling.
DT
- 1. DT: Nothing.
- 2. LE and RE: 80% Awareness, 80% Tackling.
LOLB
- 1. LOLB: Nothing.
- 2. LE and RE: 90% Awareness.
- 3. MLB and ROLB: 80% Awareness.
- 4. SS: 75% Awareness, 50% Tackling.
MLB
- 1. MLB: Nothing.
- 2. LOLB and ROLB: 85% Awareness.
- 3. SS: 80% Awareness, 85% Tackling.
ROLB
- 1. ROLB: Nothing.
- 2. LE and RE: 90% Awareness.
- 3. MLB and LOLB: 80% Awareness.
- 4. SS: 75% Awareness, 50% Tackling.
CB
- 1. CB: Nothing.
- 2. FS and SS: 80% Awareness.
FS
- 1. FS: Nothing.
- 2. SS: 85% Awareness.
- 3. CB: 50% Awareness, 50% Tackling.
SS
- 1. SS: Nothing.
- 2. FS: 85% Awareness.
- 3. CB: 50% Awareness, 50% Tackling.
K
- 1. K: Nothing.
- 2. P: 85% Everything.
- 3. QB: Nothing.
P
- 1. P: Nothing.
- 2. K: 75% Everything.
- 3. QB: Nothing.
KR
- 1. HB, FB, WR, TE, CB, FS and SS: Nothing.
PR
- 1. HB, FB, WR, TE, CB, FS and SS: Nothing.
KOS
- 1. K, P and QB: Nothing.
LS
- 1. LT, LG, C, RG and RT: Nothing.
3DRB
- 1. HB and FB: Nothing.
- 2. WR: 80% Awareness.
It should be noted that Sub Packages overwrite these rating penalties. So, you can have a Safety playing Corner effectively if the playbook has an appropriate Sub Package for it. However, if your CB#4 in the depth chart is a Safety, he'll get penalized. Same if enough corners are tired enough so that backup safeties start popping in.
And now, I'll continue searching for that Player Roles' Triggers Table.