jose21crisis wrote:I think I came up with a slider set that gives the AI a bit more of a chance
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Slider Human CPU
QB Accuracy 65 65
Pass Blocking 20 20
Receiver Catching 49 49
Running Ability 65 65
Offensive line Run Blocking 18 18
Defensive Awareness 48 48
Defensive line Knockdowns 17 17
Interceptions 7 7
Defensive Break Blocks 9 9
Tackling 40 40
Fieldgoal Length 57 57
Fieldgoal Accuracy 56 56
Punt Length 56 56
Punt Accuracy 49 49
Kickoff Length 66 66
The key here is QB Accuracy and Tackling. Higher Tackling prevents longer runs, which keeps the running game in check. And QB Accuracy alters both throwing accuracy and throwing power. With higher QB Accuracy, the defenders have less time to react to the ball.
Started another season (Was going to continue the one I had, but I accidentaly deleted it because I'm a dummy), and the sliders seemed to provide good performance.
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Team Q1 Q2 Q3 Q4 OT FINAL
Steelers 7 7 7 9 0 30
Browns 0 3 3 9 0 15
Game Statistics: Steelers Browns
First Downs 18 11
Third Down Conversions 6 2
Third Downs 15 13
Third Down Percentage 40.0% 15.4%
Fourth Down Conversions 2 1
Fourth Downs 2 1
Fourth Down Percentage 100.0% 100.0%
Two Pt Conversions Made 0 0
Two Pt Conversions Attempted 0 1
Two Pt Conversion Percentage 0.0% 0.0%
Offense Redzone Num 4 3
Offense Redzone TDs 2 1
Offense Redzone FGs 1 2
Offense Redzone Percentage 75.0% 100.0%
Rushing Attempts 40 28
Rushing Yards 155 75
Rushing Average 3.9 2.7
Rushing TDs 2 0
Passing Yards 307 165
Passing Completions 19 11
Passing Attempts 33 28
Completion Percentage 57.6% 39.3%
Passing Average 9.3 5.9
Passing TDs 2 1
Offensive Pass Interceptions 1 3
TOTAL OFFENSE 462 240
Defensive Pass Interceptions 3 1
Punt Return Yards 7 25
Kick Return Yards 0 0
Punts 4 5
Punt Avg 41.5 34.8
Fumbles 1 0
Fumbles Lost 1 0
Penalties 3 3
Penalty Yds 25 29
Turnovers 2 3
TIME OF POSSESSION 34:32 25:28
Individual Stats: Browns
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Cody Kessler 11 28 172 39 6.1 2 1 3 32 32.7
RUSHING ATT YDS AVG LONG TD FUM
Duke Johnson 27 74 2.7 9 0 0
Dan Vitale 1 1 1.0 1 0 0
RECEIVING REC YDS AVG LONG TD DROP YAC
Corey Coleman 4 61 15.2 32 0 1 2
Ricardo Louis 2 49 24.5 31 0 0 2
David Njoku 2 36 18.0 20 0 0 13
Kenny Britt 1 18 18.0 18 0 1 0
Sammie Coates 1 4 4.0 4 1 0 0
Seth DeValve 1 4 4.0 4 0 0 0
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Zane Gonzalez 3 3 100 0 0 0 0 0 5 5
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Britton Colquitt 5 174 34.7 39 0 2 0
KICK RETURNS ATT YDS AVG TD LONG
Reggie Davis 0 0 0.0 0 0
PUNT RETURNS ATT YDS AVG LONG TD
Reggie Davis 3 25 8.3 18 0
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Jamie Collins 8 0 1 0 0 0 0 0 0 0.0 0 0 1 1
Joe Schobert 7 2 0 1 1 0 0 0 0 0.0 0 0 1 2
Myles Garrett 6 2 0 0 0 0 0 0 0 0.0 0 0 0 0
James Burgess 6 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Jabrill Peppers 5 0 0 0 0 0 0 1 6 6.0 3 0 1 1
Derrick Kindred 5 0 0 0 0 0 0 0 0 0.0 0 0 0 1
Christian Kirksey 4 2 1 0 0 0 0 0 0 0.0 0 0 1 2
Danny Shelton 3 3 0 0 0 0 0 0 0 0.0 0 0 0 0
Jamar Taylor 2 0 0 0 0 0 0 0 0 0.0 0 0 1 0
Briean Boddy-Calhoun 2 0 0 0 0 0 0 0 0 0.0 0 0 1 0
Dominique Alexander 2 0 0 0 0 0 0 0 0 0.0 0 0 0 1
David Njoku 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Corey Coleman 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Emmanuel Ogbah 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Tyrone Holmes 1 0 0 0 0 0 0 0 0 0.0 1 0 0 0
Joel Bitonio 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Nate Orchard 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Jason McCourty 1 0 0 0 0 0 0 0 0 0.0 2 0 2 0
Ibraheim Campbell 0 0 0 0 0 0 0 0 0 0.0 1 0 0 0
BLOCKING PANCAKES SACKS ALLOWED
Kevin Zeitler 5 0
Dan Vitale 5 0
Zach Banner 3 1
David Njoku 2 0
Joel Bitonio 1 1
Joe Thomas 1 0
Individual Stats: Steelers
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Ben Roethlisbergr 19 33 323 57 9.7 2 2 1 75 98.4
RUSHING ATT YDS AVG LONG TD FUM
Le'Veon Bell 33 140 4.2 32 2 0
Roosevelt Nix 3 19 6.3 16 0 0
James Conner 2 2 1.0 2 0 1
Ben Roethlisbergr 1 -1 -1.0 0 0 0
Antonio Brown 1 -5 -5.0 0 0 0
RECEIVING REC YDS AVG LONG TD DROP YAC
Darrius Heyward-Bey 4 112 28.0 75 1 0 84
Antonio Brown 5 74 14.7 42 1 0 23
Eli Rogers 3 49 16.3 26 0 0 4
Jesse James 3 46 15.3 21 0 0 1
Martavis Bryant 3 28 9.3 12 0 0 0
Le'Veon Bell 1 14 14.0 14 0 0 18
KICKING FGM FGA PCT FGSBLOCKED XPA XPM PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Chris Boswell 1 2 50 0 4 3 75 0 6 6
PUNTING ATT YDS AVG LONG BLOCKS IN20 TOUCHBACKS
Jordan Berry 4 166 41.5 46 0 1 0
KICK RETURNS ATT YDS AVG TD LONG
Antonio Brown 0 0 0.0 0 0
PUNT RETURNS ATT YDS AVG LONG TD
Antonio Brown 1 7 7.0 7 0
DEFENSE TOT LOSS SACK FF FREC YDS TD INT RET AVG DEFLECTIONS SAFETIES CTH ALLOW BIG HITS
Sean Davis 8 1 0 0 0 0 0 0 0 0.0 0 0 0 0
William Gay 5 0 0 0 0 0 0 0 0 0.0 0 0 5 0
Artie Burns 4 1 0 0 0 0 0 0 0 0.0 0 0 0 0
Stephon Tuitt 4 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Ryan Shazier 3 1 0 0 0 0 0 0 0 0.0 2 0 0 0
Cameron Heyward 3 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Javon Hargrave 3 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Bud Dupree 2 2 0 0 0 0 0 0 0 0.0 0 0 1 0
Vince Williams 2 1 0 0 0 0 0 0 0 0.0 0 0 0 0
Brian Allen 2 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Joe Haden 2 1 0 0 0 0 0 1 -1 -1.0 1 0 0 0
J. J. Wilcox 2 0 0 0 0 0 0 2 9 4.5 1 0 0 0
Vance McDonald 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
David DeCastro 1 0 0 0 0 0 0 0 0 0.0 0 0 0 0
Daniel McCullers 1 0 1 0 0 0 0 0 0 0.0 0 0 0 0
Mike Mitchell 0 0 0 0 0 0 0 0 0 0.0 1 0 0 0
BLOCKING PANCAKES SACKS ALLOWED
Alejandro Villanueva 5 0
Marcus Gilbert 5 0
David DeCastro 2 0
Ramon Foster 2 1
Maurkice Pouncey 2 0
Chris Hubbard 2 0
Jesse James 2 0
Vance McDonald 1 0
Game Log Ends
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I accept the CPU being bad with the Browns because they are pretty bad IRL, not going to lie.
I decided to do MaddenAmp's training camp before starting this season. I trained my DBs in catching and they came up clutch with 3 picks. The Browns tried to stage a 2nd half comeback, but fell short. Some of the things I'm noticing is that the punt avg for the CPU is a tad too short compared to my punt avg. Maybe raising CPU Punt Length can help.
My defensive play calling is usually on the man blitz or zone blitz. If I see the QB comfy in the pocket, I'll send a few blitzes his way. They eventually pick up the blitz, but by that time I start calling less blitz and dropping more guys in coverage. And the AI apparently can't keep up with that ... well ... at least the Browns AI Coach can't keep up.
For my Offensive play calling, I have my base formations (Singleback and Shotgun) and my situation specific formations (I, Weak I, Strong I, and the Empty sets). I usually call plays from the Singleback and Shotgun, leaning a bit more to running if I use Singleback and a bit more to passing if I use the Shotgun. If I need to burn time or I definitely need to run, I call for the I formations. I will occassionaly pass from those and will call PA passes, but I usually run. If I need some serious yardage, I call the Singleback - 4 WR Empty (A tight end for blocking is good) and the 5WR Empty sets from both Singleback and Shotugn. I WILL go for it on 4th down if it is 4th and inches, even if I'm leading, I need to keep that clock moving.
You'll be able to see my play calling when I do the journal. Specifically on Week 1, because I sim the preseason.