Postby torontogrudlies » Sun Jan 01, 2012 11:57 pm
I'm thinking it might be time to get busy with Visual Basic again. Anyone want to help?
I might want some script which will go into the various player stats tables in the .fra file, and automate the process of totaling various stats and averages. My overall idea was to sim an entire season, then compare the results against typical results found in a real-life season. The end part, tallying up all these totals, could be tedious, especially if I'm adjusting ratings, then re-simulating the season.
Possible example output:
FRANCHISE RESULTS, SEASON 6: 5 BLOCKED FGS
NFL AVERAGE: 21 BLOCKED FGS
RECOMMENDATION: DECREASE KICKER SPD/ACC ATTRIBUTE
FRANCHISE RESULTS, SEASON 6: 11.1% FUMBLES BY RB
NFL AVERAGE: 5.35%
RECOMMENDATION: GLOBAL INCREASE RB CARRY ATTRIBUTE
Initially, here's a rough list of what to track:
Total pass yards
total rush yards
pass attempts (coach pass/run sliders will affect)
rush attempts (coach pass/run sliders will affect)
sacks (LT PBK? QB AGI/BTK? DL various attributes?)
ints (QB throw accuracy/AWR? DB CAT/ACC/AGI?)
penalties (linemen AWR?)
completions
fumbles by rushers (CAR)
fumbles by receivers (CAR)
yards after 1st hit (BTK)
yards after catch (SPD/ACC/BTK)
drops (CAT)
fg block (K ACC/SPD?)
fg attempt
fg made
fg% 50+ yards
punts blocked
kr avg
kr td
pr avg
pr td
# blowouts by 28 points or more (gauges parity between teams....more than 24 would indicate too much disparity between teams)
These would all seem to be items which can be pulled from the franchise file, can be compared to real-life NFL stats, and can be adjusted via changes to coach sliders and player attributes.
I figured that rush TDs, pass TDs aren't as important, they're more of a result of the other factors. 200 rushing or passing yards is usually going to also translate into 3 or 4 TDs, etc.
Need other thoughts on this, and if there's anything I'm overlooking....