moonbax wrote:"What I hypothesize is that when the QB is dropping back to pass, the pass blocking slider is the one that is used. If passing isn't an option (i.e. any type of turnover return, kick return, run play, or QB passing the line of scrimmage), the run blocking slider is what is used. And I guarantee it affects the whole team." [thank you ycleped]
I have a different hypothesis; its most likely the PLYT (PLaY Tag) value. But essentially, yes, it pretty much works that way.
*The PLYT value controls many AI scripts, including applying player attributes to the game engine, and it can be game breaking by changing the value. I recommend not playing around with it; Pandora's box so-to-speak.