trey31 wrote:Pass Blocking, Run Blocking, Break Block, Tackling, Holding, Pass Interference, Roughing sliders, etc. not only increase or decrease the players ability to do each task or be flagged for them, it also increases or decreases the number of related animations that get triggered. Setting Pass Blocking high for instance triggers far more sliding/skating/suction block animations. These are WAY less prevalent in Madden 08 than the more recent, and even current, Madden games, but it still happens.
This goes for penalty sliders too, such as holding; blockers actually maintain blocking animations longer with it set higher, regardless of whether the code triggers a flag on that specific play or not. Additionally the holding slider doesn't trigger more suction block animations, it only affects the time that blocks are held once initiated, obviously at the expense of increased holding penalties the higher it is set. So in effect this means that one could set Pass and Run Blocking lower to reduce suction block animations, but increase the Holding Slider to initiate a longer block once the blocking animation has already triggered. The result, especially on PS3/360 Madden games, is a much more natural looking pocket and running lanes, with fewer suction animations, but longer block engagement. The byproduct is a higher number of holding penalties which, depending on personal preferences, can either be annoying or far more realistic, depends on how you look at it.
So I was reading this and I found it interesting. Basically, say I set Pass Blocking and Run Blocking at 20 and Holding at 99, then the O-Linemen would engage in a pass block/run block animation for a longer amount of time BUT would have to get closer to another player to trigger it? That's interesing.
I've been trying to make a slider set. Right now, is looking good, other than me thinking that players are being too fast (And lowering the RB Aiblity would cause all sorts of other problems that aren't worth it) and me thinking that WRs are not being as aggressive on the catch as they could be. My set has Offensive Pass Interference on 95, I wonder if lowering it to 50 would increase how aggressively they would go for the ball.
The one I know has very serious effect is Intentional Grounding. At 99, the QBs see a blitz and just dump off the ball, like instantly.
Is the code the game uses for determining the animations and stuff in the exe itself or is it on the .dat files?