Jose21crisis' Attribute Research

Sliders, settings and other adjustments to make the game more realistic.
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jose21crisis
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Re: Jose21crisis' Attribute Research

Postby jose21crisis » Sun Dec 16, 2018 4:05 pm

Raston wrote:
BUS36 wrote:What I think is that on QBs.. 80% of the QBs are "BALANCED"..even guys like Roethlisberger & Wilson who are listed as "SCRAMBLING" are more "BALANCED"....RBs that have a high Acceleration and Break Tackles are the ones who run inside better than outside. But if called on a tosses and sweeps once they get to the outside they accelerate and are hard to tackle.


The deciding factors for determining Scrambling, Balanced, etc., are probably hard coded. It would be great if we could edit those features and others like INT's where the LB's, FS's, and SS's have unreasonably high season totals and the CB's have low totals. Then you have the teams loading up on QB's and Kickers unreasonably too. Then there is the OL being rewarded for knockdowns over sacks.

Jose, your speed calculation where you came up with an 84 for a 4.51 time was pretty close to the 2011 or so Madden rating method. Currently that time comes to an 89 SPD but back then it was 86. The ratings for SPD, ACC, etc., have gotten higher over the years it appears. I do believe that increasing the speed for offensive linemen as it is today should remain since it helps in end runs. I also give my linemen a few more points AWE than what EA gives.

I have been looking around for what determines Player Type (Scrambler vs. Balanced vs. Pocket Passer QBs), as well as Player Weapons. I have looked in pretty much every .dat file and found nothing, so I guess that must be stored in the .exe file. Same with the Sim Engine values, and Off Season logic. IIRC there is a way to reward O-Lineman more for sack prevention rather than knockdowns, using MaddenAMP to alter the StreamedData.db file so that sacks are more valuable. Thing is, I think we still don't know what each value means when it comes to proggression.

As for the Speed time, that is with an Acceleration value of 99. I would have to do some more calculations to know what to do with 90 or lower Acceleration ratings.
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Re: Jose21crisis' Attribute Research

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TeeNice
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Re: Jose21crisis' Attribute Research

Postby TeeNice » Mon Dec 17, 2018 2:54 pm

I don't think EA Sports hard coded the player types. I think they just put the data in and assigned the 2008 players to one of those types. If it were hard coded, then newly created players would get the type assignment by a set of attributes like speed, awareness and agility.

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rambolz
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Re: Jose21crisis' Attribute Research

Postby rambolz » Mon Dec 17, 2018 3:00 pm

TeeNice wrote:I don't think EA Sports hard coded the player types. I think they just put the data in and assigned the 2008 players to one of those types. If it were hard coded, then newly created players would get the type assignment by a set of attributes like speed, awareness and agility.

The second post of this topic pretty much lists all the requirements each player type has. If you edit a player's ratings their player type may change with it.

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Re: Attribute Research: Gen6 M08 Ratings and their modern counterparts.

Postby Bigsby004 » Wed Feb 12, 2025 10:26 pm

jose21crisis wrote:I wanted to post this, so I can keep track of what each M18 rating means in the Gen6 Madden 08. I'll list the rating in Madden 08, and the equal in Madden 18. This is what I think the ratings relate to, as well as what results from the research I do.

  • Speed: Speed.
  • Strength: Strength, Impact Blocking, Block Shedding (Shared with Agility), Power Moves, Press Rating (Except Press Coverage in M08 doesn't work)
  • Awareness: Awareness, Ball Carrier Vision, Route Running (For Option Routes), Man Coverage, Zone Coverage, Play Recognition, Pursuit.
  • Agility: Agility, Elusiveness, Juke Move, Spin Move, Block Shedding (Shared with Strength), Finesse Moves.
  • Acceleration: Acceleration, Release.
  • Catching: Catching, Catch In Traffic, Spectacular Catch.
  • Carrying: Carrying.
  • Jumping: Jumping.
  • Break Tackle: Trucking, Stiff Arm.
  • Tackle: Tackling, Hit Power.
  • Throw Power: Throw Power.
  • Throw Accuracy: Short Throw Accuracy, Medium Throw Accuracy, Deep Throw Accuracy, Throw On The Run.
  • Pass Block: Pass Blocking.
  • Run Block: Run Blocking.
  • Kick Power: Kick Power.
  • Kick Accuracy: Kick Accuracy.
  • Kick Return: Kick Return Rating.
  • Stamina: Stamina.
  • Injury: Injury Rating.
  • Toughness: Nothing similar.

This list will change as I keep doing experiments related to player attributes.


Wondering if you still view the ratings in this same way or if your view has changed on any of these. Thank you.


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