StingRay68 wrote:Well for now I will work on being able to add/delete coordinates for a given model.
Until we have a better understanding of how those vertexes and textures are supposed to be formatted for use in modeling software, any support for that will have to wait.
I'm going to seek outside help in understanding what we're working with and hopefully someone can point us to something that connects some of these dots together.
Ultimately the Riddell Revo Speed and Revo Speed Flex 3D models I tracked down a while back are my main motivation for interest in modding player models. But there are several issues I didn't take into consideration early on.
Rhetorical questions at this point in time:
a) Will we be able to add a significant amount of new model data in the tmdl files, or will we be stuck simply changing only the existing data/vertice/face points? If it's the latter, facemask modding is essentially dead in the water. I tried smoothing the existing facemask model I pulled with the model ripper app and there is not much that can be done with the shape due to the use of elongated triangles and lack of cylindrical vertices points. At one point I started adding vertical points to create horizontal tubes, but I had to remove lots of horizontal points to do so, and felt the best option was just to start from scratch with >8-point cylindrical tubes vs the 4-point elongated isosceles ones.
b) Will we be able to add a new slots for new helmets and facemasks in database/roster files? If not we're stuck replacing existing helmets and facemasks, which doesn't sound bad on the surface, but the logistics of implementing the correct usage in-game (proper mask with proper helmet) could be an issue, especially when it comes to rookie random equipment generation in franchise files vs just fixing the issue once in roster files.
c) Player models; even tweaking them, vs redrawing parts of them, may never be feasible due to the in-game model sliders and the way rookies are randomly given different slider points for different model sections. Also the skeleton issue alone could kill it.