trey31 wrote:plyrface.dat would be my guess. I wonder if every face has its own model? File #0-519 all have the same decomp size, I've been assuming those are the face textures (there are 519 faces according to the face charts, but 520 similar files in plyrface.dat) but I wonder if there isn't a model for each face?
Sorry, I missed this for some reason.
Yeah, the player faces have id #'s and those are linked to files in the dat you described.
trey31 wrote:Could it be additional face/triangle data? Typically they are triangles but there can be 4 or 5 points per face IIRC from reading up on wavefront OBJ format and/or DirectDraw.
I doubt it, as far as the type of file for the geometry. Sometimes the "type" of geometry changes if there is no actual geometry for the model.
Like I said, it is kind of hit or miss when the type is not the general one (578 I think)
Possibly for the face files though. There is a section called "Loca" (Location ?) at the end of the player faces. That has something to do with the shape of the face. I havent really messed with it. I do remember elguapo and I started inserting values from different faces into a test face and the result was sometimes it ended up looking deformed.
I used to have a few face files for reference, but cant find them at the moment. But I believe that the length of the data would be long enough to be able to include 4-5 geometry points (not confirming that is what it is though).