For instance, your screenshot of rotate.tmdl has tons of geometry data when open in MoRE, but when I view it in Hex or Notepad or Notepad++, there is no discernable geometry data?
Spoiler:
StingRay68 wrote:Most everything stored in dats is all binary. The tmdl geometry is stored as 32bit floats. You're not going to be able to those files correctly with notepad.
trey31 wrote:StingRay68 wrote:Most everything stored in dats is all binary. The tmdl geometry is stored as 32bit floats. You're not going to be able to those files correctly with notepad.
What program do I want to use to view the binary 32-bit floats?
StingRay68 wrote:1 - all the data in the tmdl files is laid out according to a certain structure, without understanding that you would have a hard time finding the specific information you are looking for.
You can use a hex editor, to view the files, that gives you the greatest access and modification possibilities.
Honestly, if you're able to run it, you're better off looking at the values with MoRE as the work has already been done to display the values.
Code: Select all
# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib Tom Brady_arms.mtl
o DrawCall_4_DrawCall_4.001
v 3.158769 0.640770 -2.015343
v 3.083574 0.628624 -2.037926
v 3.126000 0.571618 -2.031823
v 2.832163 0.148278 -2.111107
StingRay68 wrote:I understand. When I have more free time I will see about making an export function for the geometry values, but thats probably not going to happen until April at the earliest.
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