I must have busy with other stuff and overlooked this back then but I will look into it and see if I can figure out what it isSBranch90 wrote:so I found a value for players but don't have a clue what it REALLY does.
PLPL in the .FRA, and SPG/SPR files is a value that changes every game week.
It appears to start at 0 week 1 for all players in a FRA then after week 1 it will fluctuate between 0-99 and every week changing.
Now the changes appear to be somewhat performance based, or should say stat based as players with higher stat totals seem to get a higher "PLPL" rating.
I tested to see if it was just a rating to determine player progression and that is not the case.
I tested in game to see if it altered player performance, sort of like a player catching on fire in Blitz, which would be annoying to have happen in leagues as the players I noticed that had the highest ratings in this category were not always playing the stiffest competition which would give them an edge which they only earned by having a game with good stats against a weaker opponent.
The performance is hard to tell as I could not really get a beat on since plays can happen anytime and you just never know if its just a coincidence or an effect of altering a rating.
This isn't like speed or anything so its probably not as measurable on the field until you look at the stat box.
I do know that in my league I have a rookie RB that is pretty average and I had a couple good games with him and he is 99 "PLPL" and it seems like he has a little beast mode.
I will do more testing to see if it affects contract demands or trade value.
Am curious if anyone else has noticed this and tested it.
Definition File Update
Re: Definition File Update
Re: Definition File Update
Updated the original post with a new definitions file
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Re: Definition File Update
valvegas1 wrote:Updated the original post with a new definitions file
This is awesome work, val....thank you.
This is information can be useful to everyone here
Re: Definition File Update
1312qohelet wrote:valvegas1 wrote:Updated the original post with a new definitions file
This is awesome work, val....thank you.
This is information can be useful to everyone here
Your very welcome...Still have some fields to add I think but I need to find my notes first and I am very busy with real life work stuff and straightening out the progression tables right now
Re: Definition File Update
FRID assigsns the team banner at the beginning of the super bowl celebration.
Re: Definition File Update
TCRP = Team Crowd Color. Works for created teams too.
Re: Definition File Update
Does anyone know what CMAX in the OPRA table in DB12 means?
Re: Definition File Update
elguapo wrote:FRID assigsns the team banner at the beginning of the super bowl celebration.
This field also assigns the team's 3D model fans.
Side Note:
The FRID is 7bits (128) but if you go over 58 you get the 3D fan torsos disappear. Madwolf had that bug and it might be related to this new info. Created teams are unaffected.
You can assign team banners up to 128 if you expand the PLADATA file. The banners are at the bottom of the file.
Re: Definition File Update
elguapo wrote:elguapo wrote:FRID assigsns the team banner at the beginning of the super bowl celebration.
This field also assigns the team's 3D model fans.
Side Note:
The FRID is 7bits (128) but if you go over 58 you get the 3D fan torsos disappear. Madwolf had that bug and it might be related to this new info. Created teams are unaffected.
You can assign team banners up to 128 if you expand the PLADATA file. The banners are at the bottom of the file.
The 3D fan torso disappearing has to do with the TOID field when a team is a TTYP=0 and the TOID is not between 1-33. 1-32 are the main 32 custom 3D fans while 33 is the generic 3D fans. When a team is not a TTYP 0 then the default 3D fans is 33 no matter the TOID value.
Re: Definition File Update
Anyone know if Madden 19 and 20 changed or added to these in any way we can update this?
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