rambolz wrote:Speaking of defensive playbooks, do you have any opinions on the amount of packages the AI calls on defense? I mean base/nickel/dime packages. I always feel like the AI uses the base defense way too much. Granted, it's a 11-year-old game and the base defense might have been the most used back then. Nowadays it seems the "base" is the nickel package for most teams, which makes sense with all the passing today.
I don't know if this is something that could be addressed with the playtags, just something that came into my mind. Anyway, looking forward to your next playbooks!
You are correct. Most teams last year ran more Nickel personnel than Dime or Base. Exceptions exist, like Cleveland (More Base than Sub) and New England (More Dime than Nickel). I'm pretty sure lowering the percentage use of base defense calls, and increase the percentage of sub package defense calls should do the trick. Same with offensive playbooks, lowering (Or removing them entirely) the percentage of calls on I formation, Singleback and Heavy personnel, and increasing them in Shotgun sets and 11 personnel sets. That could be the second part of this project, but I'll mess with the playcalling first.