Also of note for anyone wanting to create a Jet Sweep, Jet Toss (Jet sweep with a toss animation for QB under center), or Reverse that actually has a decent chance of possibly working in-game on All-Madden... DON'T use the default Madden PLYT tags for Jets/Reverses (15/16/17/18 depending on stock playbook/formation/play type), nor the 7/8 hole number in the PLRD field. Use a QB Sneak PLYT (19) or QB Kneel PLYT (37?) instead. The defense won't react immediately on the snap of the ball.
WARNING: using this on Rookie, Pro, or All-Pro is basically straight up cheating. Especially Rookie and Pro. However All-Madden is different...
As part of my PLYT play testing (the PLYT stuff I posted about in 2014-ish; not the Attribute testing a couple months ago) I found out that on All-Madden CPU vs CPU 50/50 sliders, there is no real threat of a Jet or Reverse actually working in-game. At the snap of the ball one or all of the nickel corners, outside linebackers, mike, and/or defensive ends will start to move to the designed run point immediately upon the snap of the ball, even heading that direction before a QB under center has even turned 180 degrees or the RB has finished the initial first-move animation in the case of reverse plays...
Because of the way Madden 2001-08 (and even up to 2012 on PS2) AI scripts are written, everything the defensive AI does is based on the PLYT tag. Everything. Unfortunately for most plays, changing the tags will break the realism of the game (changing the PLYT on a dive play from 12 to 21 - Special Teams will result in a 3-12 yard gain regardless of situation or use because the defense will just kind of stand there until the ball crosses the line of scrimmage. Kinda game breaking imo)
Use at your own risk, but if you leave/set the PLYT tags as 16/17/18 and hole 7/8 PLRD and play on All-Madden you're essentially wasting your time making a Jet Sweep or Reverse anyway. Sure you'll get 5-10 yards sometimes, but just as often you'll lose 2-5 yards even when calling it in a legit "surprise" situation.
If you start messing with PLYT for other play types though, offense or defense, you're probably going to regret teaching yourself how to break the game and turn anything/everything into cheese plays. I did. Fair warning.
Also if you want to create a Jet that has a good chance of breaking off a huge TD on All-Madden, use a formation with twin TEs on one side of the formation and twin WRs on the other, then move the flanking WR (because otherwise it would be illegal motion/formation) in motion and run the sweep to the open side of the field. Call it on 3rd and 6 or more and you might catch the defense blitzing the WR side of the formation and playing Man coverage. Leaves your WR to beat the Safety 1-on-1 on the open side of the field and your second outside TE (H) should have an assignment to block the CB who'll be crossing in the same direction as the Motion WR. Like a basketball pick-and-roll. Give the HB a Receive Toss/Run ball assignment. Set PLYT as 19 or 37 and the PLRD as 5 or 7 (left outside if running right). Saw Nevada do this with Cody Fajardo IIRC.