PatriotFan90 wrote:MikeWest502 wrote:PatriotFan90 wrote:Has anyone here ever gotten this figured out?
Since you're creating defenses using the playbook editor, why haven't you created groups of plays using each variation in testing? I think that would be the easiest way to find out.
1: Madden isnt consistent in these even when i have done limited testing comparing two of the variations in the past......
2: there are 15 different variations, why would i go to the trouble of testing all 15 of those if i can find someone here who has already figured it out?
As a side note, holy crap, Madden 08's man coverage logic is absolute dogcrap. I have been testing it the last few days trying to create man coverages just for trips HB strong and trips HB weak sets, and great day its a disaster.
I also tried creating double coverages, the player who is supposed to help double the WR just has a red broken line pre-snap and they basically just float around post-snap. I tried having the CB and the nickel have different transitions and values like suggested above, still didnt work. And whats interesting too is that if you add the stock double coverages to your playbook, like Double Z and Double X, they do the same thing.
Again, Madden 08's man coverage logic is absolute dogcrap. It would be the first thing i would overhaul if i were to recode/mod the game. It's a wonder people have not cheesed with trips and empty sets for years on this (who knows maybe they have)
First, creating defenses that use double coverage logic is simple to make. My double coverage plays work just fine. My FS or SS rotate to the WR they are assigned to without me having to do anything with the controller pre-snap. There are none in the Madden playbooks I've made because in Madden 19-21 I haven't seen one. You have to assign double coverage at the LOS.
As far as testing the logic, there are only 45 variations to test. We already know what the 15 transitions do when paired with shading "2", thanks to Petroleum. Now anyone interested can expand that info by pairing each of the remaining 3 shadings (0,1 and 3). You only need to test them with/against 4 basic routes In, Out, Go and Comeback/hitch/curl.
I will share this one thing, but you probably already know it. When the defense is in Cover Zero, Madden uses 10 transition with 0 shading. Since there is no safety help over the top, 0 shading logic tell the DB's to stay over the top and don't allow the WR past them. Soft coverage, no bump and run. You got this!