Madden NFL 08 Decompression Utility!!!
- jose21crisis
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Re: Madden NFL 08 Decompression Utility!!!
Ok, I found the Steelers playbook, 68.dat. I was reading the names of the plays and got tiped off by the "Steelers Cross". Now, the question of the night is how to change this to a format that an editor can actually read. I tried saving it as a .pbo. No dice.
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
- jose21crisis
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Re: Madden NFL 08 Decompression Utility!!!
Tried to save the file as a .pbo and open it on the Madden 08 Playbook editor. It loaded. But I tried to save it yo see if any editor could load the new saved file. Had a crash.
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
- jose21crisis
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- Posts: 1547
- Joined: Wed Nov 22, 2017 10:14 am
Re: Madden NFL 08 Decompression Utility!!!
Let's go. Alright, so I took a visit to the "Plays and Playbooks" forum. Found this and it worked perfectly:
It worked, so give it a try.
Try this to get the playbook to open in the editor:
1) Open the playbook in the db editor and go into the formation audible table (PBFM). Anywhere you see a "511", change it to zero.
2) Go to the PBST table; delete any record (the entire line), where the SETL value=0 (they are labeled with positions, like HB, FB, etc...)
3) Go to the PSAL table and export it to a .csv file. Open in excel and sort the values by "code" delete all lines that contain code=255. (This is some kind of placeholder code that pacfan's editor doesn't recognize. It won't affect any of the plays.)
It worked, so give it a try.
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
Re: Madden NFL 08 Decompression Utility!!!
Awesome! Thank you Calhoupe!
- jose21crisis
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Re: Madden NFL 08 Decompression Utility!!!
Col. Trautman wrote:Actually those dats look like they are opened in the db editor.
Found your playbook. 59.dat. Packers Offensive Playbook
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
Re: Madden NFL 08 Decompression Utility!!!
Works like a charm!
Also with a spreadsheet you can a create command script to rename the files to something like this 00025-UIS_LIB_LOGO_SLIVERS.mmap and then use DBR4.exe to create an IMPORT script to add them back to the DAT file. (remember to add one more when renaming the files. DBR4.exe doesn't recognize zero based files)
Also with a spreadsheet you can a create command script to rename the files to something like this 00025-UIS_LIB_LOGO_SLIVERS.mmap and then use DBR4.exe to create an IMPORT script to add them back to the DAT file. (remember to add one more when renaming the files. DBR4.exe doesn't recognize zero based files)
Re: Madden NFL 08 Decompression Utility!!!
mee wrote:I can confirm this works.
Wow..
Double Wow!
I pestered Aluigi about extracting model data last year. Glad he threw us a bone!
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.
Re: Madden NFL 08 Decompression Utility!!!
Leeman67 wrote:...
Now Madden NFL 04 will be a lot easier to mod.
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Re: Madden NFL 08 Decompression Utility!!!
mee wrote:I can confirm this works.
Wow..
Awesome
Re: Madden NFL 08 Decompression Utility!!!
Ok so I decompressed a mix of compressed and uncompressed files. files that were compressed are saved as *.3ds and files that are uncompressed are saved as *.dat
I then wrote a rename script to rename the *.3ds files to *.dat.
Then using a spreadsheet I wrote a template to create a rename command. I then copied the information to a text editor, replaced the "tabs" with spaces, tweaked it a little and produced a rename command. Once the files were renamed, I used DBR4.exe to create and IMPORT script and added all the files back into the DAT file. Below are the files I used to get all this done.
I then wrote a rename script to rename the *.3ds files to *.dat.
Then using a spreadsheet I wrote a template to create a rename command. I then copied the information to a text editor, replaced the "tabs" with spaces, tweaked it a little and produced a rename command. Once the files were renamed, I used DBR4.exe to create and IMPORT script and added all the files back into the DAT file. Below are the files I used to get all this done.
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