Madden Amp BETA Release Thread

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StingRay68
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Re: Madden Amp BETA Release Thread

Postby StingRay68 » Thu Feb 15, 2018 4:20 pm

I was a bit confused by what you were doing with the coaches but figured it out. I had it checking the team to make sure there wasn't an existing coach. I had it skip free agents, but used the player default which is I think 1023 and for coaches it is 1009. So that will be a problem changing any position when the coach is a free agent/unemployed. Will fix that.

The Belichick thing, 2 possible problems. Approval rating ranges were set in amp from 0-99, is he at 100 in your file? Which I will change.
The other is perhaps his position ratings have been bumped to 100+ with another editor when the game uses 0-99. I could change that as well, but would rather not until someone can verify whether that is going to cause problems down the line.

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Kriegsmarine
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Re: Madden Amp BETA Release Thread

Postby Kriegsmarine » Thu Feb 15, 2018 5:41 pm

StingRay68 wrote:The Belichick thing, 2 possible problems. Approval rating ranges were set in amp from 0-99, is he at 100 in your file? Which I will change. The other is perhaps his position ratings have been bumped to 100+ with another editor when the game uses 0-99. I could change that as well, but would rather not until someone can verify whether that is going to cause problems down the line.


So what you're saying is that Bill "Today is Friday" Belichick has transcended the limits of Madden Amp? :lol:

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Kriegsmarine
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Re: Madden Amp BETA Release Thread

Postby Kriegsmarine » Fri Feb 16, 2018 6:06 pm

Moving players in a .ros file triggers the following error message for me:

Spoiler:

Code: Select all

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at MaddenEditor.Core.TableRecordModel.SetField(String fieldName, Int32 val)
   at MaddenEditor.Core.Record.TeamRecord.set_SalaryCapPenalty1(Int32 value)
   at MaddenEditor.Forms.PlayerEditControl.teamComboBox_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2563.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MaddenEditor
    Assembly Version: 4.1.9.0
    Win32 Version: 4.1.9.0
    CodeBase: file:///C:/Games/Madden%20NFL%2008/Utilities/Madden%20Amp%209/MaddenEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2558.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2558.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2558.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2558.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2563.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
LumenWorks.Framework.IO
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Games/Madden%20NFL%2008/Utilities/Madden%20Amp%209/LumenWorks.Framework.IO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

However, it does not seem to actually do much since I can still move them to the PS.

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StingRay68
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Re: Madden Amp BETA Release Thread

Postby StingRay68 » Sat Feb 17, 2018 6:59 am

I'm sure there are several bugs in roster management, I haven't spent much time working with rosters and fixing bugs. It's probably something to do with various salary related fields that are in franchise but not rosters.

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Re: Madden Amp BETA Release Thread

Postby tbb429 » Sun Mar 25, 2018 2:58 am

stingray i ran into a little problem while editing a draft class in amp, it gives a value of 120 in not valid for value error. the players i know of that trigger this so far are
keyshawn bierria
tremaine edmunds
duke ejiofor
the link to the franchise file is

https://www.dropbox.com/s/mmevj3m138lf4 ... 0.fra?dl=0

thanks for your help if you can figure this out

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StingRay68
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Re: Madden Amp BETA Release Thread

Postby StingRay68 » Wed Mar 28, 2018 7:51 am

Posted v4.21 - various bug fixes

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RevanFan
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Re: Madden Amp BETA Release Thread

Postby RevanFan » Wed Mar 28, 2018 4:09 pm

StingRay68 wrote:Posted v4.21 - various bug fixes

I'm sorry I never got around to testing the draft pick reading feature you sent me. I can take a look at it tonight or tomorrow and get back to you.
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Kriegsmarine
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Re: Madden Amp BETA Release Thread

Postby Kriegsmarine » Sat Mar 31, 2018 5:49 pm

Do you need to take control of all teams when using the draft utility?

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RevanFan
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Re: Madden Amp BETA Release Thread

Postby RevanFan » Sat Mar 31, 2018 6:05 pm

Kriegsmarine wrote:Do you need to take control of all teams when using the draft utility?

You need to take control of all teams in-game, set them all to user control for drafting players, and then simulate the draft. Once you're in the rookie signing stage, you can go back to controlling only one team, and do the draft inside Madden Amp.
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Kriegsmarine
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Re: Madden Amp BETA Release Thread

Postby Kriegsmarine » Sat Mar 31, 2018 6:09 pm

RevanFan wrote:
Kriegsmarine wrote:Do you need to take control of all teams when using the draft utility?

You need to take control of all teams in-game, set them all to user control for drafting players, and then simulate the draft. Once you're in the rookie signing stage, you can go back to controlling only one team, and do the draft inside Madden Amp.

So, step by step:

1. Take control of all teams in Amp or Nza Editor

2. Simulate the draft in Madden

3. Remove control of all teams except your own

4. Run the draft utility in Madden Amp

Is this correct?


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