Dolphan wrote: MikeWest502 wrote:
Dolphan wrote:I love the scripts, but there's one thing that kind of irks me: the expanded catching.
On one hand, I love the expanded animations and the "bobbling" catches, but I've also gotten an unreal amount of glitchy interceptions.
I just quit a game where, on back-to-back plays, my receiver caught the ball, was tackled, and the ball warped into a defender's hand for an interception. I get that A) it's a 14-year-old game and B) there's bound to be some glitches, but it's frustrating.
I'm not totally sure how the "expanded catch" script affect other players (DB's LB's etc) abilities to catch the passes. But what I've learned is that you don't actually need it to for WR's, backs & TE's to perform the one handed or diving catches. The players with the higher "catch" who have a 93+ rating normally perform those types catches without the need for the expanded catch script on! In my games, KC's Kelce goes up to make one handed catches often!
I totally forgot about that. In reading the description again, the script allows one-handed catching using the Swat and Dive buttons, and I've seen some swat attempts be picked off because the ball sticks to a defender's hand. I know what I'm changing when I open Scripts!
Yeah, and as you mentioned, cpu players are coming up with glitchy INT's not because you're pressing a buttom!
Also, with the player's rating being up to date accurate from Madden 21. Roger Jinx did another outstanding job transferring them into his ROJO rosters that we use. There's only a dozen or so players with the above 93+ catch rating in the league! So you shouldn't see the one handed catches or diving attempts performed by cpu players every game! Only the best will perform them!
The expanded catch script is geared for the user player after pressing a button, not a cpu god mode! Opposite of that is the "enable Hit Stick". Now that's geared for the CPU to knock your head off every chance he gets with an alarmingly high success rate per attempt!